LootAllTheStuff wrote: »emilyhyoyeon wrote: »LootAllTheStuff wrote: »emilyhyoyeon wrote: »I'd honestly like to see sorcerer pets become un-permanent pets lol, which kind of gives me the idea of reworking conjured familiar skills to be only permanent when double-barred.
I suspect most of the people I see in cities with a Flappy or Clammy (or both) in tow already have them double-barred, so I'm not sure how this would help?
Help what? I'd just like it reworked like this so that I can run pets on sorcerer for the DPS while not losing out on other skill slots and while also getting the luxury of them automatically visually dropping off after 20sec
Oh, I see what you were trying to say now. Are you proposing that they'd still be present just invisible after 20 s, or that they would be automatically dismissed after 20 s? (Presumably 20s out of combat rather than a flat 20 s?).
Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.
Cooperharley wrote: »...What's the point of investing in a game that's heading downhill knowing it may be wasted? Would you invest in a stock that's been progressively going down and down in value knowing the people in charge are steering the ship in that direction? No you wouldn't. You'd invest elsewhere.
That's the slippery slope we seem to be facing. Less engagement means less profit, resulting in less investment by the company.
Top Bugs/Issues
Bug 1: Stuck in combat.
Bug 2: Light attacks getting suck and not firing, more specifically Overload getting stuck on sorcerers when nearby players use toggle abilities.
Top Pain Points
Pain Point 1: Poor performance, especially during peak time in pvp. Lag, rubber banding, skills not firing, disconnects, cannot get through doors, re-enter long queues etc.
Pain Point 2: Major struggle with identity and fitting archetypes due to hybridisation. Build meta is as narrow as it can get. Why must i go medium armor with melee weapons for best performance on a mage, as an example? At the same time many race/class passives no longer make sense or are unique.
Pain Point 3: Tank/heal meta in pvp. The concept of stacking heals and building very tanky but yet be able to punish hard is getting out of hand. No matter if if it is solo, small scale or in ball groups.
Pain Point 4: Sorcerer lightning form ghostly animation. It should not cover outfit and character should not become transparent.
Pain Point 5: cannot hide guild tabards. It should not cover outfit.
Lucasl402
not a problem ... a solution. one of those bankers is rude!
Ragnarok0130 wrote: »
"Artisian0001 wrote:What are these random out of touch arguments from people on the forums? Do you guys actually even PvP? Your metric for super serious PvPs includes IC players, vengeance players, and BG players? What? IC has almost no population and is generally used for farming telvar for currency. Vengeance is for those that strictly do not want competition and higher skilled gameplay, but only a numbers fight. BGs are also lacking in population because there is no real leaderboard based on win percentage, solely on time played. The best PvP players are without a shadow of a doubt, those who play in current GH and try to fight equal or greater numbers than those they currently have in their group. The "super serious" ones are the ones that make comps and builds for every single person in their group to be optimized so they can fight as many people as they can. Not randoms running around in IC to fight mobs. Good players will pop in every now and then to try and find a fight, but they are few and far between.