No, which is why I am asking for buffs tied to its blood-fueled subtheme, such as bleed dot synergies, hp regen synergies, stronger lifesteal, etc and to various brawler style NB specs like "sap tank" or the old axe bleed pressure DDs. They can do this with Mastery.you want to keep class dead for this much time
The inflated crit stats can stay gone forever. Good riddance. But replace them with something that would actually make the class multidimensional, not a burst spec that doesn't burst. Even something like a poison dot synergy (matching the assassin theme) could be cool.
Senducs
Yes I understand that the other classes are stronger than NB and that its kit is lacking. This is why I am asking for NB buffs that are unrelated to crit or burst. So long all its power keeps getting tied up in something that can't realistically ever be balanced (you either one shot your opponent or they live and you do jack nothing), it will remain a frustrating pile of junk.How is it designed around burst if it has no burst? Please read my post
@Urzigurumash 😂
@Prionyx On a serious note though NB is easily the second/third best pure class. It had one shot potential prior to class masteries, now it has even more crit damage.
They increased the NBs crit damage cap, now even on all impen you will be getting hit like you aren’t wearing any crit resistance
Is this a joke? Have you even read the post? You'd never reach NBs crit damage cap + NB doesn't have any burst or "one shot potential"|, stop complaining about NB if it's just a class you don't like and want it nerfed
Font of Power
This passive provides 851 weapon and spell damage on my character carried over from live. The sheer amount of raw stats offered is a little concerning but the passive doesnt have any secondary effects like granting maximum crux to arcanist or granting 300 weapon and spell damage to team members like templar. Imo the passive doesnt need a nerf, but would be a good idea to keep an eye on it.
MincMincMinc wrote: »What vengeance does right is that it brings back the zerg as the overwhelming force it was always intended to be in cyrodil. Newer and casual pvpers need the safety of the herd or else they simply just leave.
Live GH pvp fails at this because coordinated ball groups of 12 players can stack group sets and buffs to the point where they 12x their 12x players..........effectively becoming worth 144 players worth of stats in one tight coordinated ball. Its just uncontrolled design on zos's part where now you allow 12 player groups to force 144+ players to leave the campaign because they just lose any fight they come into.
The hope with Veng would be to bring back build elements like Sets or morphs without ballooning too much into group stacking mechanics.....which are probably the worst offending performance set design for the server anyways. IMO there should be a UI based veng set collection stickerbook where your veng gear is stored. Just focus on nonproc sets and maybe the stat tradeoff concepts already in the perk system. For skill morphs, just do different versions of skills like make dizzy do low damage quick cast, make wrecking morph do high damage long cast time. Real simple but creates an insane amount of playstyle diversity without ballooning the game with tacked on effects for every morph.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.
I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.
NxJoeyD
Thumbless_Bot wrote: »
It is very normal.
Seraphayel wrote: »Every class will have a dedicated damaging status effect. Disease for Necromancer makes a lot of sense and fits the class. These are my guesses / predictions:
Nightblade: Hemorrhaging
Warden: Poisoned / Chilled
Templar: Sundered
Arcanist: Overcharged / Concussion
Sorcerer: Overcharged / Concussion
Necromancer: Diseased
Dragon Knight: Burning