FurryCandyHearts wrote: »i did use my own mind , to decide to let ai do the scud work
NxJoeyD
ItsNotLiving wrote: »ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have put a lot of hours on u49 in PvP and have never seen a single person use this set outside of dueling in Wayrest. Comparing this to actual top meta sets is insane. Just compare this to rallying cry, wretched, rush of agony, farstrider, twice fang, shattered fate, gorethief, essence thief, or even dark convergence. (All of these can be one barred and run with a monster helm another 5 piece a mythic and a heavy trainee chest, something you cannot do when wearing serpents.) This set is nowhere near as good as you think it is.
Still arguably the strongest possible thing to play 1v1, but probably more reasonable now outside of this scenario. I'd say yesterday's adjustments hit the mark in regards to reigning in the power level a bit.
Bernz007
5pc proc set doing 17% dmg and you think the class itself is the problem?
Deal with the sets and baseline stat inflation first. Let's see the new class designs play out.
It’s not the dot from Pyrebrand it’s the heavy attack consuming Pyrebrand and or wildfire stacks just heads up.Pyrebrand already got adjusted to only give wildfire embers once every 12 seconds. Which means it’s not free damage and in PvP heavy attacks are pretty easy to avoid.
What exactly are you saying here? I must be looking at a different cmx screenshot, because the Pyrebrand in this picture is definitely not from heavy attacking, as that would imply OP was heavy attacked 99 times in 2 minutes 11 seconds.
Pyrebrand and wildfire both qualify as "free" damage, as does the burning status effect. All of it will build and proc off doing nothing outside of your standard rotation. Those three things make up nearly 40% of the damage in this particular fight, that isn't at all healthy gameplay.
Go read the tool tip on Pyrebrand. Because there is more to Pyrebrand than what it applies with light attacks.