The reworked classes are the new standard. New WW is on par with New DK in PvP. Sorc was buffed in PvP by a lot. Yes it sucks to wait for the others but it seems like it will be worth it.Militan1404 wrote: »Might have missed something but dk was already the strongest class before the pyrebrand buff.
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
No, it's not, I'm sorry I very much disagree. I'm on PTS currently. I'm not talking dummy parsing, I mean genuine PvP combat.
Perhaps Stam Sorc is holding their own but Mag Sorc is absolutely not. Stam Sorc is night & day different from Mag Sorc and in PvP Stam based anything is more viable; albeit that shouldn't be the case.
My subclassed Mag Sorc was light years stronger than pure Mag Sorc even with these passives.
The burst delivery simply isn't in our skill kit and the skills we do have are either too slow or mechanically lacking compared to what other pure classes have.
You have a black gem monstrosity off meta build going on with the void damage set if i remember correctly. I think you are using shocking soul with class mastery, try shattered path signet and if you havent switched to it try switching to bound armaments. Use a charged LS, and try switching to shattered path signet + draugrkin. They buffed bound armament to have a higher proc chance for sundered and can proc it up to 4 times a few months back which synergizes well with signet, wield soul with class mastery can proc concussion twice per cast (which is still worse than crushing shock which can proc 3 status effects) and draugrkin synergizes well with signet because its damage is further boosted by 85% when procced by a status effect. Magsorc isnt too bad in pts. Worse than stamsorcs i agree but deals so much more damage than subclassed versions.
NxJoeyD
Conservation of Energy
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together, 2 of the best sustain sets in the game. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery. This passive, on a really unoptomized build with 35k stamina and 20k magicka gives 700 stamina and 400 magicka which is equal to 1400 stam sustain and 800 magicka sustain or an average 1100 sustain.
This much sustain should be ok in solo but it's a little too much value in pvp. Please consider putting a cap of 500 maximum magicka and stamina on it with battle spirit active. And please adjust the healing recieved with Blood Magic while this passive is taken to maximum 1500 hp with battle spirit active as its also providing too much value. This would reign in some of its power while still being incredibly strong.
Alternatively, put a 3 second cool down on the passive with battle spirit active
I'm sorry but no. The sustain is strong but it's only sustain. Sorc skills are extremely under-performing. The trade off for high sustain is poor skills, especially in PvP.
The lions share of Sorc skills are no competition in PvP. Sorcs have more sustain with these passives but the healing factor isn't strong enough to mitigate the degree of continuous power creep we're seeing amongst DK and WW nor subclass builds with persistent crit. The resource recovery is strong, but again, those resources are going toward skills that just don't measure up right now.
A pure Sorc build in PvP is getting a stronger sustain but in order to get it has to give up the massively beneficial subclassed skills in order to do it, cutting Sorc power output by huge amounts.
Sorc is more than doing fine in pvp currently in PTS. I am looking forward to playing the builds i tested in pts when signet drops tomorrow & class masteries hit live later on. I am not looking forward to only seeing Dk's and sorcs in pvp
Also even a badly made pure class sorc currently in PTS is vastly stronger and more viable than any subclassed Sorc build as you well know...
NxJoeyD
Major_Mangle wrote: »DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Literally the most fundamental concept of an MMO is to interact with other players. It's how I learned, by talking and playing with others. As I continued to play PvP I came in contact with more and more players, I started to try new type of "playstyles" (BGs, small-scale, ballgroup etc etc) and learned more and improved the way I PvP. Literally every single time I felt I got better at PvP was because I interacted and talked to other people who knew more than me.
It's not bad design because you might dislike it, that's not how that definition works.
Sneak is 100% correct that the absence of community teaching people is astonishing these days. They exist sure, but not to the same extent they did in the earlier days of ESO.
why should i help someone when the second sentence is i dont change my build. I copy and paste it from YT it is a good build...you hear this 2-3 times and then give up and dont help anymore.
moderatelyfatman wrote: »@xylSurprise, I finally could enjoy PVP again. No bombers, no unkillable tower runners, no ball groups, no "let the set do all the work" less lag/loading screens (there was both in big fights but it was okay compared to the old mode). Finally some action with big sieges, long def fights and at least on my campaign no clear wipe - even if reds dominated.
I do understand PVP players missing the challenge. I understand that they prefer the old mode. Many of them do like long tower fights and crazy burst combos killing noobs instantly, apparently.
From my perspective Cyrodiil was just toxic for mediocre people like me. You spend more time waiting for being resurrected or riding back to the fight than actually fighting. And you are often killed by some ganker on your way there. It's just frustrating. You go from noob campaign to pro or empty map. No mid game.
Just imagine PVE being story mode and then god-slayer or worse. Who would play the game? This is how PVP felt for me. So I dropped it outside of events. Which, if you believe zone chat, pros didn't like as noobs took up all the spots within the campaigns disrupting strategy, ...
This mode solves this issue. People who don't want to join the big guys, can play Vengeance. [Wannabe] Pros can join classic mode. I would appreciate having both modes so pros don't get bored. I don't want their fun being taken by my wishes. But being told that "people don't like vengeance" seems to be a very self-centered view of things, to say the least.
I don't think the issue here is Vengeance itself: I think it would be a great idea to have a permanent Vengeance for newer and casual PvPers to cut their teeth with an eye on something bigger (Grey Host and Blackreach).
What most people object to is ZOS treating this like a zero sum game: Vengeance or regular Cyrodiil. Not letting players access the latter smacks of the devs insecurity because they don't want people making side by side comparisons on the popularity of both modes.
Add to this that regular Cyrodiil has apparently gone into Maintenance Mode with no meaningful changes in the last year since Vengeance began, and you have a very unhappy playerbase.
I know there have been threads occasionally over the years asking people which ESO chapter/dlc or chapter/dlc main storyline they liked best. Usually, most people choose Wrothgar, the Morrowind-CWC-Summerset story arc or Elsweyr, with a few outliers.
Which made me wonder: Which stories/quests of the later years were actually well-received, if at all? Not only main questlines, but also side quests, companion questlines, etc.
So: What were your favorites from the last few releases (High Isle, Necrom, Gold Road, Solstice)?
I, personally, found Zerith-var's story outstanding, and also loved Corelanya Manor on Solstice and Tel Dreloth on Telvanni Peninsula (design-wise, I actually also enjoyed the Aldwilne Citadel quest on Solstice, but lore-wise, it left quite a few questions).
twisttop138 wrote: »JemadarofCaerSalis wrote: »twisttop138 wrote: »I personally know a lot of console players who are really good therefore all console players are really good, and my opinion on this is obviously correct and not at all biased by my personal experience.
How does that not go in any direction? That applies to all platforms, all anyone can go off of is their own personal experience.
That was the point of the comment.
Woooosh lol. I can't even blame it on not having coffee, I've been at work for hours already.
Zodiarkslayer wrote: »Reworking Dark Magic into Alteration can solve some ideosyncrasies within the class. But the core issue needs to be addressed and that is the overabundance of near unusable skills in the entire class.
Sorcerers are in a weird position where they only slot two or three class skills in PvE and maybe five in PvP (I am not an expert on that), but they get an enormous power level comparatively. Dark Exchange is the only useful skill in the line and all passives are either too weak, ineffective or redundant in group play.
My point is: Scrap Dark Magic, create something new!