MincMincMinc wrote: »Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.
The issue with live GH cyrodil is the game itself. To fix it involves cutting out half the sets in the game, cutting down on proc effects like poisons, status effects, passives. Then gutting skills so they dont have multiple paragraph parts to them. Major rule changes would have to be reverted like how over time effects used to not stack. Tons of other game design needs to change like how everyone moves 2x the old run speed and mount speed letting players not get ganked. Groups easily converge without being split up by gankers and side objectives artificially spreading the population out.
Its quite literally making a new game from scratch at this point. Which is where many hoped vengeance would lead to, but no plan from zos has been released or discussed to this extent.
So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
Artisian0001 wrote: »This is available on multiple Twitch channels. There are a lot of ballgroup players that stream. Novellli leads the best group in the game and will sometimes stream but there isn't commentary. Citats also streams with his AD group as well as xzyleighx. Why does having CMX matter? I checked the stuff you publicly posted and it's evident you don't play at the highest level, but needing CMX for a GvG is something only someone who has zero knowledge of it would ask for, everyone uses the actual logs in the game that give way more information.
You can watch any of like 10 streamers on Twitch who stream ballgroup gameplay and they all kill other groups equal to theirs in size, as does any ballgroup aside from the 20+ plus ones that are just zergs.
Also the video you linked is taken place in IC underground in a bugged spot, this doesn't back your point at all, these players are cyro players they just went to IC because it has no population to do the tournament lol
I don't see much worth watching. Here's a 12v12 from 2 years ago from one of the names you dropped and it's 16 minutes long which proves that there used to be metas with 10+ min duels:
It's pretty telling that you're telling me to go find examples and I really can't find anything recent post-sibclassing that looks exciting. Mostly zerg baiting and fighting inexperienced players.
Anyway, ZoS shouldn't cater to the highest level of hardcore player. This reddit post links a study that the Call of Duty developers did: https://www.reddit.com/r/elderscrollsonline/s/y4RxOPrt3V
In short, when devs disabled skill-based matchmaking like their vocal hardcore crowd called for, casual players reported more frustration and quitting. Then even the top percentile drains out. As the lower skilled players quit, the pool consists of only high skill players, however within that group their relative percentiles drop. So if you were a top 10th player, but the bottom rung all quit, you slide down to 50th best, as an example. Then even these people quit as the population shrinks. So the study proves that matching people of similar skill is important for sustained gameplay.
Sure, Greyhost can be where the high skilled players compete with each other. The hardcore crowd is perfectly happy to stay within that bracket for the rest of the games life. Just don't be surprised when it collapses because there's no room for lower skilled players anymore.
Any serious PvE uses logs/CMX for metrics. Idk what you think serious high level PvP play is supposed to look like without those, and without commentary to explain decisions.