I like your question conceptually however I expect you will be criticized for the lack of response options. Again however, it is a good line of questioning.
NotaDaedraWorshipper wrote: »

Parasaurolophus wrote: »A difficulty slider is the worst possible solution. Honestly. People who advocate for a slider simply do not understand that the problem is not just difficulty. Overland combat has zero impact. What is the point? Why should I fight these mobs at all? Even in the latest chapters, mobs are nothing more than part of the landscape. You can travel across the map without meaningfully interacting with them.
So what is the purpose? I genuinely do not know. Mobs should block your path, guard something valuable, or be an interesting and meaningful experience in and of themselves. I see no point in just increasing the stats of every mudcrab or bandit that you can easily walk around, fear, or avoid entirely with stealth or invisibility.
I posted a bunch of them in that other BGs thread including a 512-0-0 shutout.3way matches with 0% chance of either winning or losing? Those were extremely rare. How many do you have? Can you please send them to me?
It absolutely does! Same exact problem when it was 3way though, depending on whether you consider 2nd place to be winning or losing, which was the disconnect between us.@xylena , @Major_Mangle You don't think that having matches that are either 100% guaranteed wins or 100% guaranteed losses drives people away from Battlegrounds?