It's ridiculously hard...too many mobs and they respawn too fast. I dont play eso on tne same planet as the people creating this content. Im sad i cant participate. Cant even find groups for it.
I guess eso is miving towards the hardmide vet players and forgetting the rest of us.
Apollosipod wrote: »Those mechanics would have for in super nicely with the lore of the factions as well. The Thousand Eyes needing to sneak around, maybe do things like Cyrodiil scouting reports, and being able to use some kind of hidden tunnels (even just some that you interact with and poof, you're on top of a building again) would have been such a cool dynamic. As it currently is the Ruckus is the play style for every inch of content in the NM. Dominate, crush, rip, and tear through strength. If I've signed up with an army of daedrats, spiders, crabs, whatever, then why am I now a part of a militaristic juggernaut? Joining factions that align with your preferred play style would have been super cool and give those factions an identity
agelonestar wrote: »Oblivion_Protocol wrote: »This weird entitlement that solo players have shown in the last several months is getting old. Every piece of content in this massively multiplayer online game does not need to be calibrated for your liking. And it’s not even that hard to find a group. Some of you are acting like this is the death knell of ESO just because it’s not to your liking. You don’t like it? Don’t do it. This is a video game, not a job or your life’s calling. There’s 98% of a whole game you can still play.
It's been shown multiple times over many years that more people play MMOs in majority solo-mode. That means there are almost certainly more "solo players" funding your gaming experience. Rather than this group being "entitled" as you put it, they simply want the values of the game they have been playing (and paying for) for years to be upheld - they don't want their play style to be excluded from new content and they have a right to express that.
I would also like to politely correct you: a massively multiplayer online game doesn't mean "big group game". It means a live game with many people playing at once. Your insinuation that MMO is equivalent to "group" is entirely wrong.
Have a good one.
tomofhyrule wrote: »I might also modify the difficulty of certain things a bit. Currently most basepop (trash) is balanced as normal trial basepop. I would actually reduce the difficulty of specifically the basepop mobs to normal dungeon difficulty - not the bosses, and not even the elite mobs (the big enemy in each pull), but I would pull the handful of trash down a bit. That would really not change much for vet players (unless they are specifically looking for difficulty in being swarmed), but less experienced players could then better focus one dangerous mob in the pull instead of being oneshot by everything.
bobdrad