AdamBourke wrote: »It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...
And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?
Firstmep
I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.
Came home to find the Night Market empty and 1 group in group finder that promptly wiped and disbanded. It's Day 1 -half the player base should be in there?
Very disappointed as I thought on the first day at least there would be groups.
Only empty instances.
Going back to Windrose until you people fix whatever reason the entire player base decided it wasn't worth doing. Once again the ESO hype team is full of hot air and content is rubbish. Utterly sick of getting let down over and over again by ESO.
*And yes, slot Pale Order and you can spend millions of hours of soloing content without dying. But why? There are more fun games to play.
The timing with D4 and a new POE league couldn't be better far as I'm concerned. It's baffling that they would implement group content in this way, and it's not so much the difficulty, moreover the fact that in 2026 they still haven't added tools to properly complete group content. Almost no one will be playing this content in a month. I can guarantee.
Ive tried to share my dailies with another player of the same faction but the game says unable to share.
Edit: Some people are unable to get my shares but it looks like most people can.
Necrotech_Master wrote: »Necrotech_Master wrote: »one thing im really confused about is where do you get windglass to get through the sand walls in the parch district
there is 0 explanation, hints, or anything on what to do about those
Windglass is one of the three relics. Being able to bypass those sand walls is the reward for completing the relic for that district.
that would have been helpful to know earlier on, but there was no indication thats where it was from
when interacting with the sandwall it just gives an error message saying "you need windglass to get through this" without any context
none of the quest dialog up to this point indicated that would be needed either, and there are no friendly npcs or lorebooks nearby to give any hints on this
i found the parch to be the most annoying zone because of the sandwalls, there were several bosses that it was unclear how to even reach them because of the sandwalls, which makes needing to kill them first to get the windglass in the first place makes it more frustrating
the other 2 districts i found fine, they had side areas for the relics but not actively blocking any of the boss encounters