Erickson9610 wrote: »I agree. Maybe we could apply the Skill Styles we own to our Companions?
For instance, we could apply Skill Styles for Molten Weapons to Companions who have an equivalent skill, such as Bastian's "Searing Weapons" or Tanlorin's "Volcanic Arms". Then any future Companion can use any unlocked Skill Styles that would apply to the player version of their skills.
Players don't need skill styles. Companions, which we don't need at all, certainly don't need skill styles too.
How about ZOS focus on things that matter instead? Performance, combat and game play should be the first priority. With bug fixes and QoL improvements next most important.
I know i have posted something on this thread already but i would like to address this as well. Do you guys think this is gatekeeping or just high expectation? The boldest measures are the safest.
Pugging trials aren’t really comparable to pugging dungeons. Trial runs that are “anything goes” can and often do fail. Dungeon runs that are “anything goes” hardly fail.
smallhammer wrote: »Yes, I was thinking about LA animations.