The player matters, yes. I don't disagree. But throwing some numbers at it and saying "see, it's not that bad" doesn't fit this particular conversation.
You wildly missed the point. You are still basing it on a spreadsheet and not actual. The only way to see is to allow players to use their non-meta in content and see the difference.
It's also worth remembering content is not designed around 100% damage potential with 100% efficiency.
JHartEllis wrote: »1) In hunting new lore books, the glow is often hard to tell apart from other light sources. A player-friendly fix for this is some sort of bonus (Mythic gear item?) to magnify the glow. A Mora-themed wisdom-seeker bright green fire aura would work well for this. Other tools could potentially indicate if there are nearby unread books.
2) All readable books glow in the Vengeance campaign, and the Lore Library acts like you haven't read anything. This is probably for performance reasons, which leads to a suggestion for an Interface toggle to just keep book glow on perpetually. Until a book is actually read, this would skip a check of which books to highlight and which to not. There would be a lot of player benefits to this in better being able to re-find puzzle instructions, point out books for group members to collect, or stop to read things that may have been quickly dismissed before.
Blood_again wrote: »Sorry, your topic is "Discrimination and Gatekeeping".
Correct me if I'm wrong. You had a random group, and one dd left the group motivating it with others' play style.
Who was gatekept in this situation? If the player left the group, they did their choice, the rest of the group is free to keep playing. The player that left mocked themself, whatever they said. Because you keep running the dungeon and that player doesn't.
The group didn't exclude you for your playstyle and didn't require you to play another way. Did I miss something?
The other side of the situation is: what do you offer the player that doesn't like the group for some reason? Stay and struggle?
Nobody called to kick others or change their playstyle. No. The player just left.
Leaving the group you don't like is a fair part of "Play how you want". You pay the price like 15m of queuing timeout, but God save any game from prohibiting the option to leave the group.
So what do you offer? Stay in group and love whatever the group do?
This weekend I offered the lvl 48 fake tank in dlc dungeon, that he shouldn't hesitate to pull the stack.
Probably I discriminated against him for playing how he wanted. Way more than in your situation, because I offered to change his playstyle. What do you think?
SilverBride wrote: »I understand why no helmets or changing their hairstyles or body markings, but why not everything else? We can already dress them how we want so skill styles should be accessible, too.
moderatelyfatman wrote: »I wonder how much of this is due to the general decline in the skill level of the playerbase?
There seems to be a much higher number of players these days who are doing hard modes in dlc dungeons with only 300 CP on arcanists.
Yeah, i think theres a plague of "i can parse high on dummy, so i must be good" going on.
DenverRalphy wrote: »
For me the 'death knell' of this mechanic was the event that rolled the loot from treasure maps twice.
Even doubling the 'rolls' per map there was no improvement on the drop rate of leads and at the time the devs said that it was 'working as intended' (which is still to this day the official line).
When considering the system as a whole:
- Treasure maps do not stack and are 'unique' items; this results in a ludicrous amount of busywork regardless of the approach (trying to 'store' them using the mail system, alt accounts etc or 'unearthing' them as they come).
- Treasure map pool is beyond diluted now, and at least regarding zones that only have two treasure maps levelled lists seem to be weighed to favour S.Elsweyr/Galen.
- Antiquity furnishings are often multi-lead affairs.
- Lead drop rate (beyond the first 'set') is atrocious.
You get four layers of inconvenience/adverse odds stacked on top of each other (with the last layer taking the moldy, stale cake in that regard).
If this is 'working as intended' - as the devs insist on - I can only conclude that whomever this is intended for that player is not me and the only sane course of action - in my case - is to disengage.