twisttop138 wrote: »Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
This exactly. So many members of my social guild have been able to start raiding on a level more than normal that multiple vet trials teaching run nights had to be established and a prog team. Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi.
I saw a recent rich Lambert interview quoted on the forums that was quite illuminating on this. He kinda misses the meta and says if you don't like it you don't need to run it. I think that misses the mark and disregards the experience of high end players that have to run what's best for the team. To be clear I'm not one of those guys, I'm learning hard mode trials but still run an arc plar DK to get the best damage possible for my team.
But I think that ZOS has had many chances to bring arc in line with other classes and have not. They seem to have done their best to get around it with easy things like class mastery. I think the lack of changes speaks loudly. If many many people are having a good time with it and then some of us are not, they will probably side with the many.
To be clear, while it doesn't bother me to see beams and I don't mind running it, I have fun with the class (the spending time raiding with my friends is what's important to me) I would not be upset if things are brought in line. Let's maybe try to get to the place where everyone enjoys things and can choose to run what they want in any content. I think though that, with the way things have been going, the argument should be to buff up instead of nerf cause it doesn't look like that's on the table for awhile.
colossalvoids wrote: »moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
ESO already did that, and apparently people hate it.
I have no clue what players are looking for anymore. But a consistent top complaint for 10 years that drove players away from ESO has been that "the combat sucks". Anything that aims to substantially turn things around would probably have to address that, but I just can't imagine them making fundamental changes to the game on this scale.
This consistent complaint is the same thing that is most consistent praise out there also, just another polarising thing that is "making or breaking" the game.
But talking about "specialisation" that's pretty much the opposite to what was done for many of us. We're not further specialised in anything, not deepening our class fantasy or connection with a character but making all the characters the same character at best, or alienating completely at worst. Surely some might see it as opening the system a bit, even read that people comparing it to something closer to main line TES spell system but personally I see it the exact opposite way. It might not be as bad in a long run and becoming just another polarising feature in the future is balanced properly, but currently it's not the case as far as I see feedback going.
MISTFORMBZZZ wrote: »Im glad the game is well populated for you on PC EU. Speaking for PS EU and XBOX EU, i can only tell you its already on ALBION level.
Yes, like the khajiit does in Oblivion as seen above also not unlike how real cat do it.They'd probably just say they curl their tails around to their front, even if they sitting animation doesn't show that.
But it is disheartening the Art team wouldn't take this into account.