As to subclassing, I'm happy for the people who like it. From a purely commercial standpoint, it was a terrible decision. It will make retaining players over time more difficult than ever. Classes, when a game does them properly, feel very different to play. This is what truly gives players the freedom to play how they want. If they don't like the feel of combat, they can try a quite different approach by just trying a different class instead of a different game. By homogenizing everything, ESO has really shot itself in the foot for years to come.
RedJohn_COF wrote: »I actually had a discussion about that in our guild today and someone asked why not keep the class specific leaderboards but also have one for subclassing. That way you don't take anything away from people who just don't want to subclass (yes there are those people) but still have it accessible for everyone.
This would also be interesting to compare how the differences between "subclassing" and none subclassing is, because it was said that it's rather opt in and not a must have.
So I actually think this is a bad idea, because the leaderboards already have a low population on the less played classes. On PC EU, Warden and Necro only 59 and 55 entries in Maelstrom Arena, with 39 and 28 entries in Vateshran Hollows (DK also only has 42 entries there). And the bottom scores there are fairly low when compared to what is possible.
If you make those pure class only, then your leaderboards are going to shrink even more, which makes it lose a lot of value. A leaderboard between 10 players where half the runs are at 0 vitality is not a particularly exciting leaderboard.
MincMincMinc wrote: »Buffing or nerfing is the same end result, except at a certain point buffing leads to a bloated game. Bloat leads us to performance issues and things like vengeance..
I believe actually it would have the opposite impact.
More deaths = less fighting time and more resolution.