@ZOS_GinaBrunoHi. I have a question. What can you tell us about the incentives for opting into this more difficult overland content?ZOS_GinaBruno wrote: »Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.
I'm glad you are doing this for the people who want it, and I understand that incentives will of course be part of it. I hope it's just better gear (quality, sets, etc), which is what people who want more difficult content would in theory prefer. I hope it's not cosmetics. Because that has been really, really frustrating in the past, forcing casual players into content they do not like.
Let me give you an example. Right now you have cosmetics in Cyrodiil locked behind doing 50 daily Conquest quests for the special currency. This is utterly unattainable for me, personally. I understand that some things like the bear mount are a status symbol for the people who can get it. I have no problem with that. What I want, that I cannot get, is a Hircine 'skin' cosmetic that happens to also darken the base skin tone. I want it to adjust my Bosmer's skin tone to be a little darker, since that option is unavailable from character selection. I tried doing Cyro for it, but that part of the game is just... stressful and unpleasant for me, personally. Again, great for people who enjoy it. But locking what is functionally an accessibility cosmetic there really sucks.
As much as I hope the higher difficulty of overland content would only be item quality or set gear or other things that help people who want harder content... I have to assume it will also include cosmetics because that is kinda what ESO historically does for all kinds of harder content.
Thank you for reading. I hope you can tell us as much as possible about this. Edited to place my question upfront.
mdjessup4906 wrote: »SilverBride wrote: »It's not vindictive to not want players to have a free reign to change their difficulty choices multiple times a day to gain advantages. I suggested a token being required to change difficulty but a once a day cooldown would also help.
I can imagine a player seeing others fighting a world boss, so they crank up their difficulty and jump in to get the better rewards. Then they see another player gathering mats and they want to also gather mats, so they turn down their difficulty and start gathering mats faster. That is manipulating the system for advantages in my opinion and should be prevented.
I dont get it. Itat isnt abuse, That literally exactly the point of higher difficulty. Easy mat farming, hard bosses, or whatever. Theres no unfair advantage because everyone has access to that setting.SilverBride wrote: »As I stated above, I feel being able to turn difficulty on and off multiple times a day at will could lead to manipulating the system for advantage. This was the example I gave for what I could see happening:
"I can imagine a player seeing others fighting a world boss, so they crank up their difficulty and jump in to get the better rewards. Then they see another player gathering mats and they want to also gather mats, so they turn down their difficulty and start gathering mats faster. That is manipulating the system for advantages in my opinion and should be prevented."
This also negates the whole reason for wanting more difficulty in the first place, which was often stated as immersion and feeling the bosses weren't really a threat, and overland mobs weren't a threat, etc., so why turn it off?
@ZOS_GinaBruno Are there going to be any restrictions to how often players can change their difficulty, such as cooldowns, to prevent this type of action?
I dont get it. That isnt abuse, That literally exactly the point of higher difficulty. Easy mat farming, hard bosses, or whatever. Theres no unfair advantage because everyone has access to that setting. And better rewards for harder content is Everywhere in the game already, i can spam vet trials and random vets as much as i want.
And no cooldowns.That stupid cp change one still drives me nuts, makes predefining builds in wizards so damn annoying.
Are people who think this way the only ones who tag Gina, etc? Explains alot.
AngryPenguin wrote: »
And PvE'rs aren't victims in this. The PvP players are.