SilverBride wrote: »A well-crafted and interesting e-mail is going to get more eyeballs than the MOTD or a Discord ping. Everybody opens their mailbox. Far fewer check MOTD or Discord pings.
It takes one click to open the MOTD. The game even notifies all members when the MOTD has been updated, so they are aware that there is new information to be seen. Checking Discord is just as quick and easy.
In my opinion any member that can't be bothered to take a few seconds to keep up to date with their guild isn't a true member. They are just names on a roster.
Mathius_Mordred wrote: »You've been social-banned. It's not related to any
Indeed it is, but this is not the first time I've been at the sharp end of a warning or ban for just running my guild and I am getting very tired of it. I spend all my time and spare money on this game doing everything I can to keep member's interested in playing it and therefore spending, and I'm treated like this, it begs the question, why bother, it's just too much stress.
SilverBride wrote: »I would be very unhappy if my guild started mailing me all the time. The MOTD is a good way to communicate to all members at once, as well as Discord. That is how our guild keeps us informed.
DragonRacer wrote: »Bobby_Digital81 wrote: »DenverRalphy wrote: »Bobby_Digital81 wrote: »DenverRalphy wrote: »ZOS_JessicaFolsom wrote: »What's the reason, technical or otherwise, that things like the aforementioned housing tours - a piece of content that has no urgency attached to it whatsoever - can be hotfixed, but not this? If the issue has been identified and is ready to be fixed, what caused it?
Pulling out these two questions, which we can answer now.
In simple terms, this particular bug was caused by a guild history permissions refresh issue in the client C++ code, which is why we need to do an incremental. Server code issues can be fixed with hotfixes, and some client issues (UI scripting related, for example) can be fixed via hotfix. But client C++ codes require a full patch and deploy to address.
I think the actual question is... Why does the patch have to be two weeks down the road? Why not just deploy the patch and force all players to log out and patch? Because that's what seemingly every other MMO out there is able to do when needed.
[edit] Not to mention that it's a bit worrying that it's a client side issue. Because that means that an altered/hacked game client could access data it shouldn't be able to.
Because on console, Sony and Microsoft need to go through a verification process for the updates/patches for games.
That applies to normal/major patch updates. Playstation and XBox do have provisions for emergency/urgent patch deployment.
To ZOS this isn't an emergency/urgent matter. They turned off the data so no one can see it the trader bids, etc. They don't realize how this impacts trading guilds, so they won't bother to make it an emergency to push it out quicker.
I agree with you, they need to push this out a lot sooner, but they don't think it affects guilds that much that use the guild history data to properly run guilds, especially trading guilds.
The exact same mindset that saw absolutely no big deal about removing console's ability to sort trader listings by time left two weeks before the largest trader guild event of the year.
And then was all Surprise Pikachu Face about it when we all started wailing and ripping our hair out on the forum thread about it.
The absolute disconnect is honestly hurtful and insulting.