Isn't it taking up server resources to have these numbers constantly calculated and showing up?
I very much would like to disable the numbers. Distracting and unwanted.
MincMincMinc wrote: »Im only pvping since years. I have spoken in different discord chats about the new coming vengeance tests on console.
The tonus is overall the same ; People dont like it ane are playing something else then, while this is up.
Im sure there is people who are enjoying it and wish its getting permanently implemented.
It feels like for the most it would be a nail in the coffin and it would push a lot of people away from eso (pvp).
Maybe thats the plan? Less people, less lag?
Its maybe 1% of the players on the forum, most just play the game and dont want to have a deep dive into it, including forum registration and looking up and discuss things.
But overall the mood towards vengeance, at least in the communities im in, is really negative.
Depends on friend group really. Your circle of friends that all agree with each other of course are going to be your "majority" of players. For instance my BG community either doesnt care or is just waiting for more tests to bring other systems into the test like passives, morphs, sets. Newer players post summerset era have always played in the proc soup shitshow, so they see vengeance as dumbing down. My 20+ older guildies from 2014-2016 returned for the vengeance test and were reminded of old cyrodil before it got boiled down to procs and effects everywhere with unclear combat. Everyone seems to agree that they want builds to continue, and it is in the best interest of zos to have builds as a main stream of DLC funding
Also realize the survivor bias, if 90% of people leave a game because they hate something about it. The only people remaining apparently are fine or like the current game. Does this mean the game devs trying to go back somewhere in between are ruining it for everyone? No it just means they are ruining it for that remaining portion of players.
We are still in the early stages of vengeance where they are doing background tests and laying out basic skills, no wonder most people find it boring. This is why most games do closed alpha and beta testing.....doing this level of testing is boring for most people who just want a finished product. Right now the major benefits to be happy bout are the split away from PvE and the fact that we cleaned up the random effects that are unnecessary in most cases. By the time you start adding back in all the other systems, combat will basically be the same with newer more performative skills done across the board all at the same time.
MincMincMinc wrote: »MorallyBipolar wrote: »MincMincMinc wrote: »all population of Vengeance based on event they actually put into the game for the duration. Last Vengeance i've seen (second one) on EU was quite bad, i mean, 1-2 days of lock and then numbers significantly dropped for the rest of the time.
What makes me think that whole "positive" side of Vengeance is not that it is really good, but because it has rewards. Me myself wasn't participating that crap and won't, once they make it permanent - i leave the game. Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
Being really good (as in interesting/engaging/fun) isn't the point of Vengeance atm. Since V1 PTS, players have been complaining about balance issues, and pointing out that even if it is only a test, it still needs to be fun to get high and sustained participation. But ZOS replied along these lines "it's a performance test, balance isn't our focus rn". So here we are.
And rewards aren't that great, I mean it's mostly AP.
I'm pretty confident that Vengeance "itself", as we know it so far, isn't the future of Cyrodiil. There will likely be more tests with more systems, and eventually with sets; the mode will evolve.
Hopefully, it will reach a point where it becomes really good to both, players who enjoy current PvP and players who have no place to play in current PvP.
who has "no place to play" in current PvP? i mean, why? these tests do not do anything to us, nothing positive, if there would be a real deal with tests - i would notice it, nothing from Vengeance went to live (i know only one good thing and it's a target for target heals). Most likely it's just a job to look like they do something and thinking about something or trying to change current PvP to some sort of stupid boring zergrush which is not fun (and still, nothing disturbs players to zergrush in current PvP). There's nothing about ball groups, small scales, solo player (i am pretty sure devs hate solo pvpers).
Vengeance has no point of existence, beside it goes on forever once they done with "tests". But as i said: many players will leave, coz we play current PvP exactly because of this "disbalance", i mean, skill still matters.
Vengeance is like the best thing for solo players lol. Live pvp is only zergs and ball groups. Unless you go to bgs it is a barren wasteland for casuals and solo players. Our solo 5 piece bonuses are worth 300-600wd whereas if you play in a group with group sets your 5 piece bonuses are worth 3k+ wd. Solo and casual players have literally been power crept out of existence. Before the game was designed to give tools to solo players with active skills to level the playing field when outnumbered. Now those have been stripped away and given to zergs and groups. Not only that but the fact that it is just passively boosting groups makes it worse......you can't mess up passive no brain stat boosts.
How can pvp tests do nothing positive? They hardly impact your gameplay as is being a week long test every 3 months. If anything, the fact that they are doing the tests shows that the pvp team within zos has been given more power or freedom after recent hierarchy changes. As they implement more systems as tests, they will hopefully balance out things like Foods being clearly better, mundus, enchants, etc.
Also the biggest perk, vengeance provides way more solo and 1vX fights on the forums here than there are actual fights in live cyrodil.
No. Just no.
I'm a primarily solo PvP player and have been most of the duration of the game. Nothing you posted here reflects what any of the other mainly solo PvP players I know think or what I think about vengeance.
On live there is only like a handful of people to fight, 80% the time its waiting around keep walls while ballgroups and guildzergs fight each other on the roof of a keep, nothing to praise. Vengeance had so many people I could sit at drakelow resources for nearly 6 hours straight pulling groups of 8+ various random people into towers or rocks.
The only major roadblock for solo players is that the aoe caps on damage and cc really hurt your turn and burn. Zos has already talked about potential aoe cap tests where damage may get higher caps than healing which would be a monumental change for solo players.
Vengeance being split rules from pve also has an insane solo potential for changes to reduce ticks on the server with possible changes like preventing stacking effects. Imagine if rules were put in place to prevent an entire zerg from running the same broken dlc proc set or dot to stack on you like how the game was designed back in the day.
Even just not having proc effect sets is a massive improvement for solo players so a zerg of 30 players casting 30 underpowered skills cant also be having 30 full damage proc effects going off on you randomly hitting at the same time. Their only output is how good they are at actually fighting you within the confines of the GCD combat system.
The problem is we need basic building choices to quell the big gripes. However this cant be added yet because we need skills to scale with stats instead of flat values. So at the very least we are 2 tests out before they add any basic passive choices like mundus, race, food. 2 tests, assuming they dont need to do other background and development tests before starting to complicate the player systems.
all population of Vengeance based on event they actually put into the game for the duration. Last Vengeance i've seen (second one) on EU was quite bad, i mean, 1-2 days of lock and then numbers significantly dropped for the rest of the time.
What makes me think that whole "positive" side of Vengeance is not that it is really good, but because it has rewards. Me myself wasn't participating that crap and won't, once they make it permanent - i leave the game. Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
Being really good (as in interesting/engaging/fun) isn't the point of Vengeance atm. Since V1 PTS, players have been complaining about balance issues, and pointing out that even if it is only a test, it still needs to be fun to get high and sustained participation. But ZOS replied along these lines "it's a performance test, balance isn't our focus rn". So here we are.
And rewards aren't that great, I mean it's mostly AP.
I'm pretty confident that Vengeance "itself", as we know it so far, isn't the future of Cyrodiil. There will likely be more tests with more systems, and eventually with sets; the mode will evolve.
Hopefully, it will reach a point where it becomes really good to both, players who enjoy current PvP and players who have no place to play in current PvP.
who has "no place to play" in current PvP? i mean, why? these tests do not do anything to us, nothing positive, if there would be a real deal with tests - i would notice it, nothing from Vengeance went to live (i know only one good thing and it's a target for target heals). Most likely it's just a job to look like they do something and thinking about something or trying to change current PvP to some sort of stupid boring zergrush which is not fun (and still, nothing disturbs players to zergrush in current PvP). There's nothing about ball groups, small scales, solo player (i am pretty sure devs hate solo pvpers).
Vengeance has no point of existence, beside it goes on forever once they done with "tests". But as i said: many players will leave, coz we play current PvP exactly because of this "disbalance", i mean, skill still matters.
Players without suboptimal builds have no place in Cyrodiil. Players with friends in suboptimal builds have no place in Cyrodiil. Soloplayer have no place in Cyrodiil outside farming PvEr at questspots or homekeep farm but can join AvA in Vengeance.
Disbalance is the opposite skill. Not countering and still surviving a burstcombo then instakilling your opponent with half that combo while he blocks isn’t skill.
MincMincMinc wrote: »all population of Vengeance based on event they actually put into the game for the duration. Last Vengeance i've seen (second one) on EU was quite bad, i mean, 1-2 days of lock and then numbers significantly dropped for the rest of the time.
What makes me think that whole "positive" side of Vengeance is not that it is really good, but because it has rewards. Me myself wasn't participating that crap and won't, once they make it permanent - i leave the game. Pretty upset to admit, that it may be future of PvP (Vengeance itself) where i have no place to play (i am solo old vXer).
Being really good (as in interesting/engaging/fun) isn't the point of Vengeance atm. Since V1 PTS, players have been complaining about balance issues, and pointing out that even if it is only a test, it still needs to be fun to get high and sustained participation. But ZOS replied along these lines "it's a performance test, balance isn't our focus rn". So here we are.
And rewards aren't that great, I mean it's mostly AP.
I'm pretty confident that Vengeance "itself", as we know it so far, isn't the future of Cyrodiil. There will likely be more tests with more systems, and eventually with sets; the mode will evolve.
Hopefully, it will reach a point where it becomes really good to both, players who enjoy current PvP and players who have no place to play in current PvP.
who has "no place to play" in current PvP? i mean, why? these tests do not do anything to us, nothing positive, if there would be a real deal with tests - i would notice it, nothing from Vengeance went to live (i know only one good thing and it's a target for target heals). Most likely it's just a job to look like they do something and thinking about something or trying to change current PvP to some sort of stupid boring zergrush which is not fun (and still, nothing disturbs players to zergrush in current PvP). There's nothing about ball groups, small scales, solo player (i am pretty sure devs hate solo pvpers).
Vengeance has no point of existence, beside it goes on forever once they done with "tests". But as i said: many players will leave, coz we play current PvP exactly because of this "disbalance", i mean, skill still matters.
Vengeance is like the best thing for solo players lol. Live pvp is only zergs and ball groups. Unless you go to bgs it is a barren wasteland for casuals and solo players. Our solo 5 piece bonuses are worth 300-600wd whereas if you play in a group with group sets your 5 piece bonuses are worth 3k+ wd. Solo and casual players have literally been power crept out of existence. Before the game was designed to give tools to solo players with active skills to level the playing field when outnumbered. Now those have been stripped away and given to zergs and groups. Not only that but the fact that it is just passively boosting groups makes it worse......you can't mess up passive no brain stat boosts.
How can pvp tests do nothing positive? They hardly impact your gameplay as is being a week long test every 3 months. If anything, the fact that they are doing the tests shows that the pvp team within zos has been given more power or freedom after recent hierarchy changes. As they implement more systems as tests, they will hopefully balance out things like Foods being clearly better, mundus, enchants, etc.
Also the biggest perk, vengeance provides way more solo and 1vX fights on the forums here than there are actual fights in live cyrodil.