YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
Most players slotting Merciless aren't using it in that way, nor is that the only way or even prime way to use it.
Sure, activating Merciless from Bow range will result in a dodge but most players who are experienced know to use it at much closer range where the execution of the function is so quick there's a lot more opportunity to use it and land damage. I see it every day in PvP.
You didn't get the point. There are no opportunities to guarantee it in a combo with incap because it's a ranged skill not because it's used in range but because it's a ranged skill with a travel time. It's impossible to land in a burst combo
NxJoeyD
Martiandawn wrote: »I've been to Night Market several times. There is hardly anyone there. That reality offers a stark contrast to previous expansions, when newly-opened map areas would be swarming with players in the wake of a chapter release.
In the past, ESO expansions included new world areas with story quests geared toward solo play along with dungeons and trials designed for group play. This expansion offers nothing for "casual" players who tend to play solo; it is geared toward the "hardcore" gamers who chase after builds that make the most of the current meta. It is not surprising that casual players are deciding to pass on Night Market. However, most of the hardcode folks seem to be ignoring it as well, despite assertions made by the players who are defending it so vigorously in the comments on this thread.
Unfortunately for Zenimax, "casual" gamers are the ones who have been keeping ESO alive for all these years. The "hardcore" folks have shown themselves to be fickle; when they feel the game is not challenging enough, they go away and play other games until some new patch catches their interest. The "casual" players keep right on playing ESO, spending money on subscriptions and cosmetics. Night Market offers nothing for those "casual" players who have been subsidizing the game.
Perhaps the next "event" will offer something to entice "casual" players to stick around. Zenimax should be worried about how many of those "casual" players are going to drift away in the meantime.
But if the game remains balanced around it, then it's finally nerfed, then the stuff that suffered and was carried by these exploiting interacts is now destroyed. This has happened time and time again, and I'm worried WW will suffer the same fate (again)
Sorry I’m “talking” a lot but I want everyone (anyone who reads) to know somewhat how this feels from a long term WW player’s perspective:
There is a strong interaction, they rightfully nerf it. Sometimes (and despite the reasoning), they even dig into werewolf’s kit and nerf that alongside it as well (buffs or sidegrades are never considered)… Now you can end up with something (as an example) like Bolstering Darkness on Nightblade (if you don’t know what that is- you’ve already reached my point).
As a nightblade, it may not be awesome to have it be that way, but at least you can swap that out for something that competes and still be ‘a nightblade’ (y’all I know they’re doing y’all a certain way with the class mastery so I feel you here too).
When they take away anything in-kit for werewolf or complete a rework and just don’t ’add it’, you can’t just sub something out… it’s just gone or isn’t there. So when all of the things you’re missing are that much further under anything else, you just ‘suffer’ or you give up. Must of us have stuck around (me, at least to an extent) and ‘suffered’, and have continued to ‘do our best’ hoping for a rework “like this” to come around and make things better and more fair for everyone.
So when it comes to reading the patch notes and pre-patch notes and seeing nerf after nerf, week after week with ‘nothing to show for it’ it is disappointing but even more sadly expected.
SeaGtGruff wrote: »One thing (out of many)-- for the love of Mara, please consider changing the interaction key for the jump pads to something that's easier to find with our fingers and hit while we're running around and fighting off mobs, because X is too awkward to hit if your fingers are positioned over the W, E, 1, 2, and 3 keys. It's too easy to hit something like C by mistake, and popping open your character sheet in the middle of being attacked by a mob is not fun. If the dev team thinks that E would be a bad chouce for this, how about F?
dcrush