z32
The analogies are getting worse.
I’ve never played competitive soccer, but I drive by fields on my way to work, I’m gonna stop in tomorrow and play goalie. It’s really gonna leave a bad taste in my mouth if they score on me, I’ll probably say the soccer community is toxic and won’t play it again until they promise not to score when I play goalie.
BardokRedSnow wrote: »Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
DenverRalphy wrote: »AdamBourke wrote: »IncultaWolf wrote: »AdamBourke wrote: »I was expecting it to be closer to normal group dungeons in difficulty, and it feels more like vet dlc dungeon difficulty? My normal dungeon group cant do this stuff and thats disappointing as we were excited to have some group content to do outside of dungeons.
How big are the groups from the group finder? 4 people? Or more?
Maximum of 12 players
Wow then my group was way too small. Its sad, I was looking forwards to playing this with my friends, but pugging holds no interest for us so I guess we're just gonna have to stay disappointed
I've been running 6 with man groups (1T, 1H, 4D) quite comfortably. All experienced players acquainted with each other but not necessarily having played together all the time. A tight-knit 4 man group can probably do okay as long as another group is working the area, and the area isn't full of non-grouped players pulling a train of monsters through your battles.