SeaGtGruff wrote: »@React, I don't think I've ever been able to queue for IC when I'm "in combat" in Cyrodiil; I'm pretty sure the game doesn't let me, just like not being able to mount while "in combat."
imPDA
Someone internally said they are simply shocked at the lengths folks go through to troll. It's exhausting.
hiyde
Artisan: "The best PvP players are without a shadow of a doubt, those who play in current GH and try to fight equal or greater numbers than those they currently have in their group. The "super serious" ones are the ones that make comps and builds for every single person in their group to be optimized so they can fight as many people as they can. "
Ceruulean: "Maybe back in 2018 when the population was higher and there was actual competition and strategy in Cyrodiil, I'd believe that CP Cyro required skill of the chess kind. Zone chat was full of spies and people calling out plays and doing psychological mind games and whatnot. But nowadays, the population caps are low and it's mostly ball groups fighting zergs and waiting for some other ball group to contest them, and they're dueling for 10 minutes with no one dying. I suppose these GvG need to be pre-arranged in Discord nowadays with exclusive signups like vet trials. So fun."
It is interesting that most of the posts are from people who refused to go into VG or who refused to go into GH. Having played extensively in both gives some perspective.
The main "skill" in current GH ballgroups is staying on crown (not always easy to do if you have never tried it at max speed) and everyone keeping their HOTs/shields up. If you do this, current GH ballgroups are very hard to kill. They have insane damage mitigation. This doesnt prevent their damage output, mainly due to RoA. RoA pulls all the fish together so the BG dumps its damage. Rinse, repeat every 8 seconds. It is mindless god mode. Thousands of posts have been made trying to explain to ZOS how RoA ruined PvP. To no effect. For over 2 years every single BG or small man has been using this boring, stale, repetitive,broken meta.
The irony is that in VG you actually had to have skill, since there were no proc sets to automate key actions. People complain it is only numbers in VG, not true. Sure if you tried to take your 8 man through 6 flaming oils and 5 meatbags and run into 30 players, you would get dissolved-- but that is actually more challenging than current god-mode.
I did see a ballgroup in VG that used careful allocation of abilities and coordination to destroy pugs. It was an AD ballgroup and they proved that coordination and planning could prevail. They defeated bigger zergs. But it was much, much more challenging to achieve this in VG than GH.
AvA battles were much more fun in VG; no god mode ballgroups running around the keep for 45 minutes, instead huge battles with hundreds of players that were hard to predict; several times with lower numbers we won keep battles due to proper use of defensive siege and good timing of pushing out.
Of course outside of prime time VG was dead and was a nightcap fiasco with EP taking the whole map. But this is also a problem in GH.
I would vote for both zones to continue, VG and GH, with reasonable adjustments in both over time to improve them. And I would continue to play in both.
thejadefalcon wrote: »The stuck-in-combat bug is, in a nutshell, an extremely complicated issue. Over the years, we’ve tried various potential fixes, only to have the issue persist. The number of factors that contribute to the “in combat” state are part of the complexity. We must check things like ongoing kill credit, monster hate lists, and more.
Oh good, it starts with a complete non-answer, this Q&A should be worth the time. /s
I've literally sat doing nothing before, safe inside an empty keep, and been stuck in combat for 10 minutes. What kills could I be getting? What monsters could be aggroed on me? Yes. If you are in combat, you are in combat. That's how the game works. We already knew that, that's why there was clearly a bug, which has been talked about for years on end now.
Please be very careful with this. I use that trick when doing my IC quests, and when in Cyrodiil doing solo things like questing. I don't think I've ever used it in a PvP battle.Q. What do you think about the ability to leave a battle that is unfavorable for you with impunity by simply moving to the Imperial Sewers and back during the battle? Is it fair? - Noreno
A. We can confirm we’re looking at adjusting this, but we don’t have any specifics to share today. We will keep you updated as we have more info.
MincMincMinc wrote: »Artisian0001 wrote: »MincMincMinc wrote: »Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.
The issue with live GH cyrodil is the game itself. To fix it involves cutting out half the sets in the game, cutting down on proc effects like poisons, status effects, passives. Then gutting skills so they dont have multiple paragraph parts to them. Major rule changes would have to be reverted like how over time effects used to not stack. Tons of other game design needs to change like how everyone moves 2x the old run speed and mount speed letting players not get ganked. Groups easily converge without being split up by gankers and side objectives artificially spreading the population out.
Its quite literally making a new game from scratch at this point. Which is where many hoped vengeance would lead to, but no plan from zos has been released or discussed to this extent.
I don't necessarily agree. The procs can obviously cause issue with performance, but a lot of the issue is redundancies and IMO the biggest issue has been and always will be memory leak. When the latest midyear/whitestrakes happened, the servers slowly went under heavier and heavier load and the game was really bad in cyro. When midyear was over and the double AP and reward boxes were no longer there, the additional campaigns stayed up and there was no maintenance because they continued to keep them open until the end of the month. Even when population wasn't high and there weren't giant groups going around the game was AWFUL just because of the fact that the servers hadn't gone under maintenance. How you even manage to get memory leak that bad is beyond me, but that's the biggest issue. In addition, the game comes under huge load when volendrung comes out every time. If you are in cyro and there are 50 people on each alliance, but those fights are all spread out, load on the server is okay, but when you bring everyone together, even if the numbers are the same or less, the strain becomes much worse. I like volendrung but it should be removed IMO just because of how bad the performance becomes. Vengeance was made to give a new experience to PvP but the main reason was to address performance issues and allow more people to play, so the main issue isn't balance but performance that should be addressed, and fixing the issue of memory leak which has existed for such a long period of time, just that issue alone would make performance day and night.
I would agree volundrung needs to be removed, been saying it since day one. The game already couldnt handle large groups back then.
You are just assuming there is a memory leak issue though with only anecdotal evidence. I have not see signs of memory leak issues for the server. If this was present zos would have changed all campaigns to be week long campaigns instead of 30 day.
Vengeance is supposed to be a test bed baseline to measure how much any future change contributes (if they give up on changes veng will just stay as it is for new players to learn in, its atleast better than the 0 pop under 50 campaign to learn in).
IMO engineering wise I think they may be better off just jumping ahead to introducing core systems you KNOW will have to be in a final game for players to be happy. Like item sets, passives, gear, potions, attributes, mundus. Even if there was only a handful of sets to put together. They should really have this datapoint as a barebones core game state. If veng was closer to alpha this would be more like a beta. Then after beta you could start introducing more complex skill or proc effects. Starting off with the last passive or skill in a tree or maybe only ultimates.
MincMincMinc wrote: »Artisian0001 wrote: »So the time has shown now, nobody wants to play Vengeance anymore, as soon GH is back up.
@ZOS can you finally stomp that project now?
As much as I'd like them to allocate more resources to actually fixing the problems in GH, I think keeping it up will only show them that they are out of touch with what the community wants when it continues to get smaller and smaller. Along with the fact that some people actually do enjoy it, albeit a lot less, but allowing the small portion of them to play it is fine. They just need to, for once, dial in on cyro PvP and minimizing the issues it has. It's one of the main reasons people are still around, even with how bad it can get during volendrung spawns.
The issue with live GH cyrodil is the game itself. To fix it involves cutting out half the sets in the game, cutting down on proc effects like poisons, status effects, passives. Then gutting skills so they dont have multiple paragraph parts to them. Major rule changes would have to be reverted like how over time effects used to not stack. Tons of other game design needs to change like how everyone moves 2x the old run speed and mount speed letting players not get ganked. Groups easily converge without being split up by gankers and side objectives artificially spreading the population out.
Its quite literally making a new game from scratch at this point. Which is where many hoped vengeance would lead to, but no plan from zos has been released or discussed to this extent.