FurryCandyHearts wrote: »i wonder if they'll give out free name change tokens to people, esp those on more that one platform with characters of same names...???????
FurryCandyHearts wrote: »
YandereGirlfriend wrote: »Huge agree with the need to buff Shadow and Siphon and to get NB out of the one-trick-pony Bowproc jail that it has been in for years.
Urzigurumash wrote: »One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
NB needs an actual skill that applied major resolve and through passive. When I’m on a NB I always forget proccing it.
Then for the God's sake tell us what makes NB's damage good. I've asked this multiple times, why didn't you answer? Because it's obviously bad, there is nothing that would reinforce your statement because it's just simply wrong, you just always change subjest or reply "no it's good". I've texted multiple arguments and reasons why NB's damage is poor and all you do is say "no it's good". You just want class you don't like nerfed. It's probably because you just don't read my messeges considering you said that nobody talks about NB survivability when it was literally the first thing I mentioned in my original post.
Also NB doesn't need any skill to proc resolve, it's automatically uptimed with path and NB really needs that because of the lack of slots since NB skills mostly just give you 1 thing. Your sustain skill is just a sustain skill, your brutality skill is just a brutality skill, your special damage skill is just a damage skill etc. For example warden's sustain skill also gives brutality and warden's special damage skill also applies major AND minor breach
I prefer race against time when I’m on a NB for minor force. So it doesn’t really help. NB needs a dedicated skill for major resolve
“What makes a NB damage good?” Seriously? Second best spammable (after DK), high crit chance, high crit damage, best execute (Jesus beam is ahh now), element of surprise (with invisibility), second best burst damage after DK if not the best burst, need I say more?…
I say it again
One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
Yeah you need to say more because nothing you said makes sence
"Second best spammable" - no it's not, DK's and necro's spammable are better, BFB(universal spammale btw) is better. Nothing makes it special it's avg dmg and just applies minor breach and off balance
"high crit chance" - yes but no good skills to crit with
"high crit damage" - no. It's just 10% passive, DK's, arcanist's, templar's and warden's passive grant more crit damage
"best execute" - first - no it's not, and second there is no way you can slot it because NB heavily lacks free skill slots, it's impossible to keep other important things and slot execute at the same time
"element of surprise" is this a joke? NB is the most predictable class possible, there is no element of surprise whatsoever and out of invisibility you can't possibly deal enough damage to kill someone properly geared unless you have a full gank build
"second best burst damage after DK if not the best burst" - this is a straight up lie, I explained why it is multiple times but even there you don't say how come NB has some sort of "burst". You just say it does but it doesn't, I proved and explained why but you refuse to read my messages and just say "no it's good". WHAT burst does NB have? Tell us. How can NB BURST someone? Let's make a simulation: I just stand doing nothing and you are NB. What will you press to "burst" me?
Skulls is better than Surprise? Arc is better than NB? These are absurd and hyperbolic claims that undermine any good argument you have.
Fights today vs Pelican (4/28, post week 3 adjustments)
No Class Mastery Passives in on his end
With Class Mastery Passives in on his end
WW still insanely strong after yesterday's adjustments. He's got 45k HP in these fights as well, and outheals nearly all damage due to the sheer amount of offensive healing he's still receiving from the WW toolkit, buffed health recovery, and conservation of energy class passive.
Still arguably the strongest possible thing to play 1v1, but probably more reasonable now outside of this scenario. I'd say yesterday's adjustments hit the mark in regards to reigning in the power level a bit.
I'd like to see conservation of energy's healing brought down still, but many people have given that feedback across the appropriate channels. It also seems problematic to me that most of the heals are scaling on health, encouraging WWs to build 40-50k HP for maximum healing power.
This isn't a WW specific problem - health scaling heals/shields in general are extremely problematic in PVP. Really don't think they should exist the same way the do on the PVE side of the game, where they're intended for tanks to use as a self heal.
MincMincMinc wrote: »But on PCNA nobody uses incap anymore because it took a backseat to merciless or onslaught being preferred in the combo.
The usual engagement is using your timed skill into surprise attack medium stun with whatever you want for guaranteed damage that GCD. Because the Offbalance stun being off gcd with a medium attack lets you practically guarantee hitting ults or merciless in most scenarios if done right.
It is convenient for me that my opponents are unable to accurately assess my skill level.BardokRedSnow wrote: »You, unlike Gizit used to be better than me I can acknowledge that, which is why its painful seeing some of the things you've said here, I dont get how you went from 1vXing to preferring to zerg, honestly.
MincMincMinc wrote: »Just gotta point out. We see Zos one week talking about vengeance and performance streamlining etc etc. Then the next week we see them releasing a new system that stacks on the other system doing procs based on other proc effects which trigger off all ticks in the game etc etc.
Font of Power
This passive provides 851 weapon and spell damage on my character carried over from live. The sheer amount of raw stats offered is a little concerning but the passive doesnt have any secondary effects like granting maximum crux to arcanist or granting 300 weapon and spell damage to team members like templar. Imo the passive doesnt need a nerf, but would be a good idea to keep an eye on it.
It needs buffs. Warden gets 1665, Nightblade up to 2500 (or 1250), Arcanist can stack over 900 or 30% damage done.
Font of Power is too weak and requires you to stack a highly suboptimal stat, while other classes get their damage just for living and using what they already do.
1500 magicka scaling would still be too harsh for Font of Power.
NxJoeyD
Thumbless_Bot wrote: »Also, why in hell does fossilize recive a delayed stun, so to confirm hit whips with 0 chance of counter? You took that off templar spear, becouse i still remember that, to give it to the class that brawls and now deals burst damage?
If you gave that to Nightblades fear, the delayed stun, this entire forum would implode
We should wait for all classes to be uplifted first but...
The delay stun is a bit broken tbf, and wings does a bit too much for one click, but I dont have any issues whip.... i think its...