My thoughts are these "problematic" sets for 1v1 egos and getting xv1'd by are small fry compared to rush of agony dictating the entire pvp ecosystem and all the 3rd order of effects from its vast use-cases.
There are a number of item sets and other things causing issues in PvP, i agree.
Rush of agony has a number of interactions that would require (and should have) its own discussion in my opinion.
I would encourage you to go do this.
katorga
But when Vengeance is down there is no PvP campaign where new players can have fun and not get farmed by meta builds and you want take it down forever.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
TBF, Davon's Watch isn't much better. Crafting stations (and boards) are up near the gate, drop-off (and the cooking fire) are near the docks. The loop isn't quite as long as Daggerfall's, but it's also not horribly time-efficient. OTOH, I remember the feeling of accomplishment/progression when my mount was finally capable of sprinting from the docks to the Bank. Sometimes you take your wins where you can find them.
Senducs
PoveusRonin wrote: »PoveusRonin wrote: »I don't see them moving the woodworking area simply due to it being in a huge sawmill. It makes sense where it is and maybe if they would just add the turn in boxes closer it would help a lot.
The OP stated that he doesn't want the crafting stations in the lumber mill removed, just added new ones in a new location.
The whole town is getting a makeover. Why not go the extra mile and make it more convenient?
Don't get me wrong, I'm not opposed to it, I just don't see them doing it sadly.
TwinSpike