Agreed, this passive is too much for pvp.
Sorc's Conservation of Energy is essentially a better Pound of Flesh Necro got but instead of having a base 10% chance to proc it is guaranteed to proc every second, heal for at least as much as Pound of Flesh if not more and also give Sorc close to infinite sustain.
This is way too much. There needs to be a cap put on both the sustain and healing with battle spirit active. Imo easiest way to go would be to cut the sustain and healing in half with battle spirit active and even then this passive would be insanely good.
Eh, I would rather them keep the sustain. Sorc has bar space issues so having this sustain allows it to drop Dark Deal, which is infinitely better overall for the class.
acanca
DeathandDebauchery wrote: »What a new type of player really needs, is a better community, and a better outlook on their community.
That's just bad game design in a nutshell. That approach is fine for extremely niche content (like Trifectas) but that mindset is terrible for something you can do at level 10. This is peak PvP player privilege and exactly why Vengeance needs to exist.
Jeulen
Firstmep
I think it's just the opposite - they avoided Hammerfell for 10 years and they will continue to avoid it precisely because TES VI is going to be in Hammerfell, to avoid messing with it.