SilverBride wrote: »SilverBride wrote: »My investment is that I'd like to be able to experience the content, but things I've read and stories I've heard from others push me away. I enjoy group content. I've done every dungeon in the game on both normal and veteran (except I still need the last two dungeons on veteran), and every trial on normal but have yet to try a veteran one. But the Night Market just reminds me too much of early Craglorn and that experience pushed me to quit the game for a couple of years.
Maybe instead of reading stories and drawing conclusions you should go out and try it yourself. I'm almost certain that this is far easier than the trials and vet dungeons you finished.
If what is preventing you from experiencing this firsthand before making a lot of requests, is a very personal trigger from your Craglorn experience, I'm sure the devs can't design everything around this very personal emotional reaction to something that happened years ago and that probably isn't shared at this level by most people.
I think knowing how players can be negatively affected is important information to have. I agree that they aren't likely to design things around my own experience but that aside doesn't change the fact that the difficulty of the Night Market is what is keeping a lot of players away.
Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
SilverBride wrote: »They can continue to play how they like and be who they are....in the rest of the game. Not every piece of content is going to be for everyone.
I'm still confused as to your investment in this, as you stated you can complete trials and also I believe stated you will not even be trying to participate in grouping in Night Market. Seems to be a lot of posts without even really experiencing it for yourself, and you have a lot of "casuals" telling you - who did take the time to personally experience NM - it's very accessible when joined with others.
My investment is that I'd like to be able to experience the content, but things I've read and stories I've heard from others push me away. I enjoy group content. I've done every dungeon in the game on both normal and veteran (except I still need the last two dungeons on veteran), and every trial on normal but have yet to try a veteran one. But the Night Market just reminds me too much of early Craglorn and that experience pushed me to quit the game for a couple of years.
Exactly this. The devs usually seem like they'll want to nerf everything BUT the thing actually causing the problem. I'm HOPING this dev team will listen about Signet at least and fix it instead of blanket-nerfing things that aren't actually the problem.They did, you just don't like how they went about doing so.BardokRedSnow wrote: »Honestly I don’t care about anything being nerfed besides xv1 ballgroups
Shattered Path Signet is gonna make players hate pressure builds the way the animal assassin one shot meta (powered by Monomyth Reforged) made players hate burst builds. Too many times this game sees entire classes and playstyles gutted for one stupid busted gear piece.

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thesarahandcompany wrote: »This is beyond a bad faith argument if I've ever seen one. Resto light attacks are nowhere near comparable. And Maarselok doesn't require set up. You can proc it with a medium attack lmao.
jad11mumbler wrote: »Its as advertised, a difficult group zone.
Do you have a citation for that? The advertisements I found appear to advertise it as possible but difficult to solo, with optional grouping to make it easier.
https://www.elderscrollsonline.com/en-us/news/post/69719
"You may want to find allies first, though—the Night Market is challenging content and best handled with others. You’re not required to group, but seeking help in some form would be wise."
https://www.elderscrollsonline.com/en-us/news/post/69765
"Note that many of the event zone’s challenges were designed for groups in mind, so be prepared for a tough fight if you’re venturing into the zone solo."
SilverBride wrote: »It would not encourage players to get out of their comfort zone and face new challenges.
I am going to focus on this one part of your post because it really bothers me every time I have seen it given as a reason as to why the average player can't have comparable content they enjoy, too.
WHY do players need to be encouraged to be anything other than who they are? WHY do they have to strive to want what others want? WHY can't they enjoy their comfort zone? WHY can't they face new challenges in a less intense manner? WHY do they need to conform to what others like? And WHY do they need to like it, too?
Without getting into my personal life I will say that I worked many years in a very intense and challenging career and when I come here I come to relax and have fun, and not add more stress to myself.