but it turns out we were just using "bad" builds - if you can call dealing 8k DPS with 40k HP a "bad" build. Absolutely insane how disgustingly strong WW is, even post nerfs.
Please @React 😅, I didn’t make them add all of the health scaling. Not everything is a duel and not everything I suggested is a straight increase to any particular thing or outside of reason.
I agree the health scaling in PvP is rather atrocious and the fact that I am incentivized to do that instead of benefit from mild damage increases by stacking tri-stat that I already do now isn’t my cup of tea either. If anything they could make these heals scale exclusively off max stat+wep/spell while ‘under battle spirit’ and have ‘Hircine’s fortitude’ just be the one that scales with more wep/spell for less damage than the other if they wanted to resolve this particular problem in PvP.
Additionally while I agree 100k ST damage is a woeful number in terms of competitive DPS, it is certainly toxic to be doing so with 50k health. I think an adjust of the PvE values of the weapon and spell damage passive (woo- 40% unique wep/spell steroid) would be an appropriate stop gap to work on bringing that back down to easily sub 100k ST for a build like that while they do R and D on how to better separate max health from the werewolf kit as a whole (except for tanking).
Keep in mind, we werewolf players aren’t trying to play werewolf so we can meta hop or have it nerfed because we don’t want to move to the new meta that offers less customization- we need it to be a noticeable improvement of live and aside from health-based, HPS-while-attacking/ cheesing procs,etc. using the generic damage buffs, nothing I demonstrated truly is.
Hekk, above I provided a layout for returning to the majority of the values on live and keeping the animations. Everyone deserves better here after all.
CameraBeardThePirate wrote: »SilverBride wrote: »99 percent of content in this game is catered to you. Get a grip.
Add up every dungeon, trial, and arena, and all the World Bosses from the past few years with their multiple immune phases, and Public Dungeon Bosses with the same, and Harrowstorms, and Vents, and Dragons, and West Weald World Events... none of which are catered to the casual solo player... and see who has more content catered to them.
I can guarantee you there are far more hours of questing content in ESO than dungeons/trials/group content.
There's probably more hours of BASE GAME quest content than all the group content released to date.
Displaced_Salad wrote: »
I never ever said to take it away...i said why not make it like overlands where there will be different levels of difficulty. You can go spend all your time killing endless adds/mobs on hard mode no problem but let us that dont want the hardmode type content to not be excluded.
If you enjoy it im happy for you
THIS. I am quite frequently seeing the knee jerk reaction of anger and borderline disgust when a player asks to ADD content. Not change it. Not take it away. Why is it only okay to ask for whatever passes for "more difficult" at ZOS? I really don't have a horse in this particular race, but it appears to be quite the widespread attitude.
Thalmar
Malprave