Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
If they buff Font of Power my Sorc is going to easily nuke everyone including meta DKs, and be able to kill WWs. I'm dead serious lol.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
Cominfordatoothbrush wrote: »This is a bit of an absurd question to even pose imo. Obviously not, I mean, look at the rest o f the planned content they've announced. Overland questing, RP rumors/favors, a new overland zone, none of that will be like the night market.
SeaGtGruff wrote: »How long was this Night Nightmare on the PTS? How come there's no guides or tutorials or location maps for these quests anywhere?
The Sorrow's Friend race is impossible to do solo. There are no quest progress markers or indicators of any kind to help you find those stupid orbs. I'm beyond frustrated trying to finish this one.
AFAIK, the void orbs are always at the same spots, so you should be able to explore a bit to find all of them, then either mark them on a screenshot of the map or else just memorize where they are. Then you could try doing the race.
However, I agree with the comment about the mobs. I get that these races are supposed to be "challenging," but I feel like there are too many mob groups in each district, spaced too close to each other in most places, and they seem to respawn pretty quickly after you clear them, making it a real pain to try to do these activities. I mean, there's "challenging," and then there's "sadistic torture."
ajkb78
For the Sorrow, there are green-ish glowing orbs somewhere in the district - I'm not sure if they're in the same place, but probably. If you have the daily, the quest circle should be roughly pointing at them.
You need to synergize with one of the green orbs and the race starts; the others are highlighted as black hole-like things that you can see through the walls.
I don't like the new Tomes. I actually liked Endeavors better, because I feel like I could earn more Seals. With Tomes, I can still earn a few Seals, but there's just too many rewards that I don't care about. And I really dislike expiring Tome points.
Endeavors would occasionally throw us something easy, like use emotes three times. The weekly Tome Challenges are very repetitive. I'm getting tired of killing the same WBs over and over. Anyway, I currently find myself playing ESO less than I have in ten years.