MashmalloMan wrote: »If you're gonna have the aoe spawn on you, then why not just replace it entirely with a short self buff the player can consume.
ZOS has a twisted sense of humour with some of these sets.
Monolith of Storms for example, a stationary shock proc for the most mobile skill line in the game.
I can only think similar flawed reasoning was used for this set and their whole "Templar builds a temple" playstyle they like to make, but nearly everything about Aedric Spear is about being a mobile brawler, not a stationary brute, so it's in direct conflict with itself for an unfun experience.
I don't know why OP even said the status effects can be dodged, because no, most status effect sources can not be dodged.
Elemental Susceptibility, the worst offender right now, is entirely undodgeable, and so are status effects caused by dots.
Dodgeable referred to the other parts of the equation needed to make it even relevant. No one has yet proven in any capacity that the set is OP besides only sharing their opinion that they think it is. What exactly is OP about it?
More than one instance of damage in an instant? How exactly is that different from anything else in the game? That it's automated like every other proc in the game?
Also if we want to stack status effects in an instant of time, or overall damage instances in a single instant, or even the most damage in a single instant there are far better options all around despite what some are claiming here which is exactly why they need to elaborate on why even more powerful status effect builds aren't an issue, but one using Serpent's Disdain is.
I literally cannot understand. Even if they nerf the set it doesn't really matter because there's other options that offer more "oppresion," if we are talking about status effect proccing in an instant of time and doing damage.
But then the argument is seeminly well the length of it is too much . Literally identical to the time they had elemental susceptibility last 60 seconds before it was cut to 30.
The argument then was that it was bad because it was free damage. And the exact same people complained about it then with the same exact kind of logic, or do we need to do a forum search to bring it up?
And the strange part is they are claiming it was always OP, but had no issue with it until this patch?
Again, I don't use the set. I just need to understand exactly what kind of logic they are using.
What are you even talking about? There's a SINGLE Passive that lowers the Ult cost to stay in WW form. That's it. Please explain how that single thing is supposed to imply that WW is "required" to run in groups to be strong? I'm wanting to know where you got the strange idea that a single Passive equates being "required" to be in a WW group to be strong and weak alone.TX12001rwb17_ESO wrote: »Well Werewolves were never supposed to be powerful on their own, that is why they require to run in a pack and why they have a passive for being grouped with other Werewolves, where were people getting this strange idea that they were supposed to be powerful solo when passives like that exist?
People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
s3dulo
Please show us who's asking for buffs. None of us are, we're asking for WW not to get heavy-handed nerfs over a handful of specific interactions. How is asking for Mastery Passives to be disabled/decreased in strength for transformed WW asking for a buff? How is asking for Signet to be disabled for transformed WW asking for a buff?Pinktraining wrote: »WW players should stop complaining and try playing Pure NB, the worst class in the entire game, and then they will know just how powerful WW really is.
A class that only uses one bar can deal such high damage, and it's not even limited by the light attack cap, yet some people are still advocating for a buff to WW?
WW is already quite balanced; it would be perfect if we just slightly nerfed the unexpected damage buffs from shattered paths.
spartaxoxo wrote: »I'm sorry that happened to you OP. I understand your frustration though. I hope that they don't permaban you. For anyone else, I would give this kind of thing a few days as ZOS has been pretty good about these types of things in my experience but it can take a few days.