Zodiarkslayer wrote: »Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
They rage.
They complain.
They threaten to quit, call it the end of ESO.
And then, they adapt.
All I wish for is a little less noise.
dark_hunterxmg wrote: ».Fenrir_Legacy wrote: »Erickson9610 wrote: »I'm frankly concerned that we have 5 weeks in this PTS as opposed to 4 weeks like last time. Werewolf has continually received nerfs each week, across PvE and PvP, so what makes this fifth week any different? It's not a great outlook.
The entire thing has been a nerf outside of looks. You took a minimum 30 percent loss on ability damage and heals from the start, and thats without halving damage for pvp. Then we have people who abuse bugs and mythic items. claiming werewolf is over powered but that isnt the case at all. These are people who dont even main werewolf.
It's not that they don't main werewolf, but rather they don't play it at all.
How about you count number of people who posted positive feedback vs negative just in this thread. You will get both the idea and the stats.Parasaurolophus wrote: »
Where did you get the idea that the majority wants a reduction in difficulty? Do you have any statistics?
z32
CameraBeardThePirate wrote: »Major_Mangle wrote: »YandereGirlfriend wrote: »I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.
Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.
The underlying issue is that status effects deal way too much damage, with 0 drawbacks
Status effect damage has been overperforming for years. You can find overtuned status effect pressure builds as far back as Morrowind patch. Status effects should get a major overhaul and be more about unique debuffs rather than being free damage procs.
P.S
To add to someone earlier in the thread saying they'd use Esoteric to deal with the status effect damage.....since status effects are considered as "procs", and won't proc other procs, Esoteric ain't gonna mitigate the damage from status effects
That's not how that works lol. Esoteric works with any direct damage, proc sets and status effects included.
Proc sets have always procced "take damage" effects. They just can't proc anything else on the user's side.
Think of procs as pets; they count as their own entity. A user's own proc effect cannot proc another proc set that the user is wearing because the proc effect is not "wearing" the proc set.
However, on the target side, it doesn't matter what the source is. A set that procs upon taking damage doesn't care what the source of said damage is, because the target is wearing the set and any damage the target takes will proc the effect.
Major_Mangle wrote: »YandereGirlfriend wrote: »I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.
Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.
The underlying issue is that status effects deal way too much damage, with 0 drawbacks
Status effect damage has been overperforming for years. You can find overtuned status effect pressure builds as far back as Morrowind patch. Status effects should get a major overhaul and be more about unique debuffs rather than being free damage procs.
P.S
To add to someone earlier in the thread saying they'd use Esoteric to deal with the status effect damage.....since status effects are considered as "procs", and won't proc other procs, Esoteric ain't gonna mitigate the damage from status effects