BardokRedSnow wrote: »Vampire has been op for a long, long time because of the undeath passive. They deserve to get a rework yea and I am sure they will, but one patch iteration of not being meta is honestly a breath of fresh air.
What are you talking about?
Vampire has never been meta.
You have an issue with old Undeath? Great.
Could have easily required a vamp skill slotted instead of being absolutely gutted by people who don’t actually want to play a Vampire.
BretonMage wrote: »... I said if you needed the item. Some of us might need specific antiquity furnishings to decorate a home, the same way we might need Mythics or gear for a build. For us it's no longer just "nice to have", but becomes an important and irreplaceable part of our home.
... the antiquity furnishing grind feels particularly disrespectful, because no, it is not reasonable to spend months and even years trying to obtain an item. This is supposed to be entertainment, not a real life job - and tbh if it was a real life job, I would probably quit.
MoonPile
Just wanted to follow up here. We do have some changes for all three items listed above coming in Week Three Patch Notes. We are taking a pass at addressing some of the power level feedback from the Werewolf, in addition to some other visual elements. Full notes on Monday, but wanted to give a quick note that we are addressing some of this and will continue to evaluate feedback after the changes made next week as well.It does seem like very little of the PVP feedback is being considered based on this post. Some main points that should really be addressed;
- Conservation of Energy Power Level - The healing this skill can provide, especially when approaching 40k HP, is disgusting. It will outheal everything on CMX every single fight. Defensive power creep like this is not healthy for the game and has the potential to lead to a very stale, tank oriented meta. I'd urge caution when introducing things that heal or mitigate excessively, just as much as things that deal too much "free" damage.
- Recursive flame/pyreband - Not even just in the context of dueling, despite that being all we can do to test PVP on the PTS. But this combination is just doing an absurd amount of "free" damage. Please reconsider the recursive flame passive to instead be some kind of %modifier to dots, instead of the current "proc" damage that it is. Again, it is not healthy to encourage so much "free" damage with minimal input.
- Werewolf Power Level - You spent a lot of time in this post addressing all the visuals discussion around WW, but what about the extensive feedback about the power level? Especially in regards to WW benefiting from class mastery passives and being a bit too oppressive with certain ones active. Would be really good to hear if the team is going to consider further adjustments here. The main feedback thread devolved into a mess of back and forth, but there is quite a bit of solid testing that was shared there in regards to this.
Now back to editing patch notes for me...
oh god how terribleBardokRedSnow wrote: »making us sit without greyhost for 7 days