I think first they should make them account wide like the outfit slots.
BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players but you would not know that since you don’t log in even to play Vengeance
And this is an mmo not a hero shooter like Overwatch and even if Overwatch isn’t dead anymore lol, Vengeance isn’t even close to being that and it never will be. Nor do I want it to be, if Zos wants to see a big resurgence they need to update their dinosaur tech again for the servers and make ballgroups suffer even more. They’re the source of the lag not zergs.
spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players but you would not know that since you don’t log in even to play Vengeance
And this is an mmo not a hero shooter like Overwatch and even if Overwatch isn’t dead anymore lol, Vengeance isn’t even close to being that and it never will be. Nor do I want it to be, if Zos wants to see a big resurgence they need to update their dinosaur tech again for the servers and make ballgroups suffer even more. They’re the source of the lag not zergs.
I mean, you're the one that brought up Overwatch. And it was just a funny example because they just turned their game around the same way ESO is attempting to do it, but as appropriate for their genre.
dark_hunterxmg wrote: »You are honestly so biased. WW is currently doing more imbalance to pvp than subclassing ever did. You simply can't accept the fact that WW should be on par with others, not 10x above them.
Enough context was even given on how op it is, you just refuse to accept it. Your argument to someone who understand something from pvp sounds like 2+2=5.
The build was even given in the cmx, it literally shows rele stacks with tfs stacks, yet you refused to accept that too.
Going to keep my response in a similar format to yours.
'relequen'. Give evidence of what the opponent was running, no cuts- right now (I know you can't)
Relequeen, twice-fanged serpent and huntsmans mythic. That was the build, which is what the cmx clearly even tells you.
It's not just the sets. It's the Sorcerer class masteries that are enabling this. Greater sustain from Conservation of Energy means greater damage output, plus the damage from Static Reverberation is compounding.
This is not a Werewolf problem. It's a class mastery problem.
Werewolf still has no single skill that can even come close to the damage that a whip or a crystal frag can do.