heimdall14_9 wrote: »Man you guys can't do math or whatever. 3v8 is way worse than 3v4 or 7v8. I would rather do a 3v4 than a 3v8, and it is, in fact, possible to win in 3v4 if the 4th enemy is a potato.
Oh! But in 3 teams you can win with 0 kills by running around the map... That's winning by score and playing objective and has nothing to do with pvp skill! I love winning this way it's exhilarating! I don't totally do this so I can get my transmutes as a concession prize for queing into a losing match and getting stomped on!
if you and the other two players put your head in the sand because your out numbered thats on you guys but ive been in many good 3 way fight down a man and had other two standing strong with me to pull out the upset thats a real good match give a really good feeling to be the underdog in a fight and still come out ontop
I know that you dont care that its busted, thats a bit evident
It's busted if you put it like that, but in the grand scheme of things, it isn't that really busted. Here's why:
1) Due to subclassing, sustain on the live server is incredibly easy without needing any sustain set. You mentioned Wretched Vitality and Roksa in your argument:This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery
Most builds don't use those sets together, as it's completely unnecessary. You may occasionally see either Roksa or Wretched on builds with Sugar Skull food, but most people just opt for Orzoga instead so that they can wear another damage set. For example, this is my sustain with Animal Companion/Assassination/Storm Calling:
At this regen, you don't even need Roksa or Wretched lol. Keep in mind, I haven't included Netch, which is another 353 stam or mag recovery. My damage is still fine because I'm wearing 2 offensive sets and stacking 4 damage abilities:
So when looking at the comparison from MY perspective, can you point out if that sustain passive is actually broken or not?
2) Sorc has historically suffered from bar space issues. Traditional wardsorcs cannot fit all 3 of their offensive class abilities together (Curse, Frag, BA) while keeping a spammable because they simply do not have extra slots:
This version is literally using Chudan to free up Major Resolve for a slot.
Even the wardless version still lacks slots for extra skills:
Still requires Chudan here
If you use BA as pseudo spammable, then you can actually drop Chudan, but you wouldn't have a true spammable either:
Bowsorcs isn't that different. Since it uses Crystal Weapon as spammable, it no longer has access to the hard-hitting Crystal Frag morph:
On the melee side, sorcs suffer more from this drawback as you need to stack a lot of damage mitigation and movement buffs to survive in close quarter combat. This means things like Major Evasion, Major Expedition, snare cleanse/immunity, etc. are equally important. These are two sample bar setup of my melee sorc:
The DW version gets Major Evasion and Major Expedition (Quick Cloak), but only has 2 offensive skills (Bfb and BA). The 2H version gets 3 damage skills (Bfb, BA, Curse), but loses Major Evasion and Major Expedition (Quick Cloak). Both versions do not have a snare cleanse/immunity unless they swap to Ball of Lightning or replace it with Race Against Time, but that also means losing a stun.
Meanwhile, you have a subclassed build that not only has access to 4 damage abilities (SA, Merciless, Fissure, Contingency), but also Major Expedition + Minor Evasion + snare cleanse/immunity (Deceptive Predator), and 2 stuns (Off balance from SA, Warden Charm). Did I also mention AoE Major + Minor Breach?
On PTS, Conservation allows me to drop Dark Deal completely and solve the snare cleanse/immunity problem by slotting Race Against Time:
Guess what? It still doesn't match the bar space efficiency of a subclassed build. If I use the DW version, I don't have AoE Breach or 2 extra damage abilities. If I use the 2H version, I do gain full pen, but that depends on landing an ult that can be dodged. I also don't have Major Evasion or an extra burst ability. But you know what? That's fine. Drawbacks are a part of the game, and when you consider the fact that a pure sorc with 2 class masteries still cannot fit every core buffs on to their bar, that's actually pretty damn balanced.
So no, I don't think the sustain is broken. It's NECESSARY and was long overdue for this class.
I know that you dont care that its busted, thats a bit evident
This passive by itself is objectively stronger than running both wretched vitality and max stack roksa together. Max stack roksa + wretched vitality gives 630 magicka and stamina recovery












Hi All, just wanted to follow up here. I know some folks would like info now, but we are still a bit too early for sharing anything. There is quite a bit that is getting figured out and subject to change. But once we have some core concrete info, we will certainly share more info, long before testing and release of Crossplay. But one thing to reiterate. Crossplay will not be this year. We know that is disappointing, but we need the year to work through a lot of the considerations we need to make for Crossplay.
spartaxoxo wrote: »We have a version of trials that doesn't require a build. It's called normal.

templar_heal wrote: »
I highly doubt that they would merge accounts. Brings only problems.
Not trying to kill the cool roleplaying vibe here but I must point out the set only procs on direct crit damage.
So, don't expect it to fire as often as you might think, especially if you're not chasing crit chance on whatever build you're running.