Font of Power
This passive provides 851 weapon and spell damage on my character carried over from live. The sheer amount of raw stats offered is a little concerning but the passive doesnt have any secondary effects like granting maximum crux to arcanist or granting 300 weapon and spell damage to team members like templar. Imo the passive doesnt need a nerf, but would be a good idea to keep an eye on it.
MincMincMinc wrote: »What vengeance does right is that it brings back the zerg as the overwhelming force it was always intended to be in cyrodil. Newer and casual pvpers need the safety of the herd or else they simply just leave.
Live GH pvp fails at this because coordinated ball groups of 12 players can stack group sets and buffs to the point where they 12x their 12x players..........effectively becoming worth 144 players worth of stats in one tight coordinated ball. Its just uncontrolled design on zos's part where now you allow 12 player groups to force 144+ players to leave the campaign because they just lose any fight they come into.
The hope with Veng would be to bring back build elements like Sets or morphs without ballooning too much into group stacking mechanics.....which are probably the worst offending performance set design for the server anyways. IMO there should be a UI based veng set collection stickerbook where your veng gear is stored. Just focus on nonproc sets and maybe the stat tradeoff concepts already in the perk system. For skill morphs, just do different versions of skills like make dizzy do low damage quick cast, make wrecking morph do high damage long cast time. Real simple but creates an insane amount of playstyle diversity without ballooning the game with tacked on effects for every morph.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.
I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.
NxJoeyD
Thumbless_Bot wrote: »
It is very normal.
Seraphayel wrote: »Every class will have a dedicated damaging status effect. Disease for Necromancer makes a lot of sense and fits the class. These are my guesses / predictions:
Nightblade: Hemorrhaging
Warden: Poisoned / Chilled
Templar: Sundered
Arcanist: Overcharged / Concussion
Sorcerer: Overcharged / Concussion
Necromancer: Diseased
Dragon Knight: Burning
Buffy121
Turtle_Bot wrote: »MashmalloMan wrote: »We have entered a weird timeline were the Sorc rework might end up being a net nerf for pure Sorc PvP after setting the bar so high in U50.
Nothing can be worse than 80% of the kit being useless. We're regulated to a handful of skills of which you can get half of through subclassing. I'll take upcoming nerfs with open arms to have a better designed class from top to bottom.
This here exactly (which was also one of the main factors behind my original thread back in U36 that proposed a full rework to sorcs entire kit).
I'd love to have DKs current dilemma of wanting to slot (or at the bare minimum tinker around with) every single skill/morph of the class kit rather than just having 1 ability always used, a couple of others that are fill in's for when the build isn't getting a better option from elsewhere and the rest being completely unusable.
I chose Sorcerer originally because it was the lightning class, but right now I have streak and that's really all I have left in sorcs kit that still feels somewhat like that original design/feeling.
There's a lot of abilities with shock damage tacked on, but none of them have that same feeling to them (most just feel like recolored/retextured fireballs, looks at overload, shocking soul, shock clench, etc.).
My biggest hope for the class refresh is if ZOS can somehow include that chain lightning ability from infinite archive into sorcs kit, that is one of the most satisfying and coolest lightning effects I have seen in this game in a very, very long time (it's also very muted visually as well so it's not mega flashy like things like overloads heavy attacks, etc. while still retaining that feeling of lightning jumping across the battlefield).
The chain lightning from the Infinite Archive is indeed a very satisfying effect. I love whenever it goes off. Though ironically it's also a useless thing like most Sorc shock skills. It deals very low damage and becomes redundant after a few rounds. But that is beside the point. We need these visuals.