Freelancer_ESO wrote: »It might not feel great to get killed because someone in your own faction got Detonating Siphon on them and followed you around for 20 seconds.
Veil’s Forfeit can produce corpses on mobile players at a higher rate than Malevolent would so I doubt it is a performance issue but, I've been wrong before.
Pound of Flesh can also proc Veil's Forfeit.
Lots of people have commented about how far from the truth those assumptions are, so all I'll add to it is I agree with @msgeek that there's a lot of console refugees arrived on PC because of bans and because they made themselves so unpopular with their toxic behaviour that starting again was better.
But your arguments ignore a really big factor.
Console players won't just be dumped in to PC servers penniless and homeless. We'll already have our own guilds and won't suddenly be looking at flooding yours.
Sure, there'll be some swapping around from hardcore traders wanting guilds in the best spots, but generally our guilds are communities and we aren't automatically going to want to leave them just because there's more about.
@Urzigurumash 😂
@Prionyx On a serious note though NB is easily the second/third best pure class. It had one shot potential prior to class masteries, now it has even more crit damage.
They increased the NBs crit damage cap, now even on all impen you will be getting hit like you aren’t wearing any crit resistance
Is this a joke? Have you even read the post? You'd never reach NBs crit damage cap + NB doesn't have any burst or "one shot potential"|, stop complaining about NB if it's just a class you don't like and want it nerfed
You will get to the cap quite easily actually. NB was reaching 100% crit damage easily pre subclassing, reaching the new cap will be easy.
Ele sus 10% crit damage
Warden is getting 20% crit damage buff
Arcanist has 20% crit damage buff
Mora’s scribe thesis 12% etc
Monomyth 20%
Possible 18% crit damage buff from champion points
Minor force 10% crit damage
There are way more sources of crit damage I haven’t even included
You need 180%+ crit damage to reach crit cap in pvp atm, you'll never reach it unless you are doing this intentionally which doesn't make sense because other damage buffs would give you more, you'd never reach crit cap in a normal circumstances, please stop trying to get NB nerfed because you don't like the class
* Minor force - 10%
* Major force - 20%
* Hemorrhage - 10%
* 3x Medium Armor - 6%
* Fighting Finesse - 8%
* Khajiit - 12%
* Class Mastery - 5%
* Shadow Mundus 11-18%
* Backstabber 10%
* Ele sus 10% (players are always spamming it)
* Warden 20%
I am counting 129% + the base 50% = 179%
I didn’t even include sets here. Not to mention 1000 (2000 in PvE) more weapon and spell damage
I am not saying it should be nerfed. I’m just saying it doesn’t need further buffs. 2 tap play styles aren’t fair or fun especially from an ambush type class. But ZOS is buffing thing playstyle and then comes people like you complaining that it’s not enough “buff it more ZOS” come on
One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
NB needs an actual skill that applied major resolve and through passive. When I’m on a NB I always forget proccing it.
Then for the God's sake tell us what makes NB's damage good. I've asked this multiple times, why didn't you answer? Because it's obviously bad, there is nothing that would reinforce your statement because it's just simply wrong, you just always change subjest or reply "no it's good". I've texted multiple arguments and reasons why NB's damage is poor and all you do is say "no it's good". You just want class you don't like nerfed. It's probably because you just don't read my messeges considering you said that nobody talks about NB survivability when it was literally the first thing I mentioned in my original post.
Also NB doesn't need any skill to proc resolve, it's automatically uptimed with path and NB really needs that because of the lack of slots since NB skills mostly just give you 1 thing. Your sustain skill is just a sustain skill, your brutality skill is just a brutality skill, your special damage skill is just a damage skill etc. For example warden's sustain skill also gives brutality and warden's special damage skill also applies major AND minor breach
I prefer race against time when I’m on a NB for minor force. So it doesn’t really help. NB needs a dedicated skill for major resolve
“What makes a NB damage good?” Seriously? Second best spammable (after DK), high crit chance, high crit damage, best execute (Jesus beam is ahh now), element of surprise (with invisibility), second best burst damage after DK if not the best burst, need I say more?…
I say it again
One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
acanca
I've recently started to do the same. While I was collecting the 1st codex I dug them all up as I went along and didn't get a single repeat until they had all dropped once. Now I'm getting them more randomly and some are 3/3 and others are still at 1.
Either I was really, really lucky or there's some sort of curation going on for the 1st one. I know with treasure map leads they made the 1st drop quicker, so it could just be something like that
MincMincMinc wrote: »What vengeance does right is that it brings back the zerg as the overwhelming force it was always intended to be in cyrodil. Newer and casual pvpers need the safety of the herd or else they simply just leave.
Live GH pvp fails at this because coordinated ball groups of 12 players can stack group sets and buffs to the point where they 12x their 12x players..........effectively becoming worth 144 players worth of stats in one tight coordinated ball. Its just uncontrolled design on zos's part where now you allow 12 player groups to force 144+ players to leave the campaign because they just lose any fight they come into.
The hope with Veng would be to bring back build elements like Sets or morphs without ballooning too much into group stacking mechanics.....which are probably the worst offending performance set design for the server anyways. IMO there should be a UI based veng set collection stickerbook where your veng gear is stored. Just focus on nonproc sets and maybe the stat tradeoff concepts already in the perk system. For skill morphs, just do different versions of skills like make dizzy do low damage quick cast, make wrecking morph do high damage long cast time. Real simple but creates an insane amount of playstyle diversity without ballooning the game with tacked on effects for every morph.