Lord_Archaic wrote: »we did it like this: 2 tanks, 2 dds. i was like an off tank, and i stayed as far from the spider as possible. with my 45k hp, 30k resist, i could survive the pull while the dds burned the spider. it was so easy. we had several wipes before that with a typical group setup, 1t 1h 2dd. but when i swapped to tank build, it worked first try
They have the hoarvar gimmick in the fight? What purpose does that serve?
None by all my accounts. If that's their intended method, that's a poor design choice, why do it that way? Get rid of the hoarvar.
At first I figured it had something to do with the red spectral spider you find in the skittering. Where it grabs someone in the same manner and then someone else grapples through the line to break it. Why not have that in the fight?
But then I'm exploring the boss zone, and there's no grapple spots. Then I thought back to the long standing gimmick of the Hoarvar Ball deleting webs in various dungeons originating in Maelstrom. That didn't work. Tried chucking it at the spider, and the boss too. Nothing. That hoarvar serves zero purpose in that fight.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.

YandereGirlfriend wrote: »Alchimiste1 wrote: »As always there is a giant disconnect between pve and pvp, in pve nightblade was over performing and DK was arguable the second worst class only ahead of templar
Was it even overperforming in pve ? what was pure nb parsing compared to other class? I know I saw 180k+ on dk/ww and sorc
NB + WW was hitting 200k+.
Not sure what pureBlade was doing by itself.
Then nerf werewolf instead... Or disable class masteries for werewolf and compensate it in some way, what the hell
CameraBeardThePirate wrote: »
Pot meet kettle.
All your "arguments" have been that the new content is excluding solo players, which is being disingenuous at best.
In reality, this content isn't "excluding" anyone. There are no requirements, no hard Champ Point limits, no required group size.
You are excluding yourself by not wanting to engage with the content.
This is not "hard-core only" content. If it was, I wouldn't be having a blast playing with my "noob" cousin that hasn't played ESO since Summerset.
Idk why people are against AOE taunting. There are fights where an AOE taunt would be disadvantageous, and sweaty players would rather slot a debuff or something helpful in the 12 skill slots. AOE taunts would make tedious trash and dungeon runs more enjoyable.
ZOS has added oakensoul and velothi and arcanist beam, and soon more channels, to make DPS more accessible and fun. Why not make the tank role more accessible? Wouldn't it be fun to aggro 50+ mobs and see how long you can last?
tomofhyrule wrote: »Martiandawn wrote: »It's not misinformation. I've been observing the ups and downs in the player base for over a decade now. The players who complain the most about changes to content and game mechanics, and who tend to take "breaks" from the game when they feel their needs are not being met, are the ones who focus on chasing the meta. The players who seek a story-driven RPG experience tend to stick around.
Corollary: the "I'm only here because of The Elder Scrolls series and its stories!" will (eventually) get a game to release that will directly compete with ESO. Or are we seriously expecting all of those fans to look at TES6 and say "yeah, I'll stick with ESO."
Meme on it if you want, but that is the one playerbase that we can absolutely guarantee will drop ESO like a hot potato because of a specific new release.
The other playerbases - ESO can win back. If ESO gives PvPers a reason to play, they may look back at ESO. If ESO gives group players a reason to play, they may look back at ESO. But the people who want an in-depth solo Elder Scrolls experience with no other people around...? ESO can't deliver that to the extent that TES6 can.