ArctosCethlenn wrote: »ItsNotLiving wrote: »Templar is still the lowest damage class and cannot compete in PvP. Judgements Brand double nerfed by battlespirit. 600 spell damage is not enough with how bad the damage options in the templars kit actually is.
Templar with the worst sustain and a terrible sustain mastery that only works if you're not being hit is pathetically hilarious, but when you add in the awful damage masteries you're left with a class that's only ever worth bringing along to buff the real classes to let them pad their numbers a bit more.
acanca
agelonestar wrote: »Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?
ZoS current direction is all wrong.
Just to add to this...
ZOS spent the first 10 (11?) years putting out zones with stories and delves and such. Because of that, they attracted and retained predominantly the type of player who enjoys that type of content, and a lot of those players prefer to solo/duo. Sure, there are players who only PvP or do arenas/dungeons/trials, and players who won't craft unless they're in a group. But a significant portion of the playerbase enjoyed the game and stuck around because of chapter (and story DLC) releases, and a significant number of those players only play solo or in a duo.
IOW, since ESO came out, ZOS released content on a regular schedule that attracted solo players, players interested in ES lore, and players who enjoy playing in a duo (often couples). And there are players who see ESO as a sort of comfort game - stress-free gaming.
The reason a lot of players are angry or upset about the NM is because it feels like a betrayal. ZOS set up a certain expectation content-wise, and perhaps unintentionally built a large solo/duo playerbase. The NM feels like a slap in the face. People that have supported the game for years are suddenly shut out of a major event.
I'm not trying to say the Night Market shouldn't have been released, or that it's unfair that it's not a good match for the majority of the playerbase. I'm fine with the Night Market event. I'm not participating, but that doesn't bother me.
I just wanted to point out that nobody should be surprised, including ZOS, that a playerbase they built over 10 years with annual chapters and story DLC (and dungeon DLC too) isn't a good match for a zone that requires other players, meta builds, etc. to complete. I'm certainly not surprised. The complaints were to be expected.
Of course, there will be solo/duo players who try it and enjoy it. But it misses the mark for most of the large story-focused, solo/duo crowd that ZOS built over the years. It's like when a writer is loved for their vampire stories, and suddenly they release a crime story. Sure, some will try it out and love it, but most people will be upset and not be interested. It's a case of "know your audience," or in this case, "know your playerbase."
Anyway, I guess ZOS will crunch the participation numbers and decide whether zones like this make sense in the future. Maybe there are a ton of players participating. We don't know how many instances exist at one time. On the other hand, if the numbers are low, or the NM is mostly dead in a couple of weeks, maybe they'll consider it a failed experiment and not do it again. Time will tell.
FurryCandyHearts wrote: »DenverRalphy wrote: »FurryCandyHearts wrote: »OccultNerd wrote: »So....I generally play solo, I group up for trials/end etc but that's it. I play solo because I don't need a group for normal overland content,wbs, public dungeons etc.. I'm not an elitist, my DPS isn't amazing but I get on fine for the content I play.
Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
Night market is gross and offensive for reasons i am not at liberty to entirely disclose here on thew forums. I find the entire premise repugnant. Pledging myself to any of the 3 miscreants is repugnant. And the starter quest those who would rule is repugnant. The house looks like a frat boy party palace and not at all like a house i would like to live in. I really can't say more but the entire NM is more repugnant than scribing and scrying and the witches fest and tales of tribute and all the other stuff they've added to the game. I thiunk it's even more offensive than the ridiculous over the top graphiical effects they keep adding to the game: even more so than chakram shields animation, night market is offensive to me. If only i could say more and be specific, but you know, it's forbidden.
Have you not read, experienced, or followed any TES lore prior to the Night Market? Cannabilism, <sex with corpses> (the word for that is actually censored on the forums), slavery, sex trafficing, filicide... the list goes on and on.
THe point of any decent mmo is to be a hero and STOP IT, not to join in on the mischief making.
excole10
umagon
OccultNerd wrote: »I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!