ItsNotLiving wrote: »Templar is underwhelming across the board. The support passives, in particular, simply do not compete with stuff like major force. The damage passives will not convince people to trade beams/ whips for jabs. Hopefully, we see some changes in PTS week 5, but I doubt it.
They need to move the Templar refresh ahead of sorcerer since sorc is already in a a good spot.
acanca
The people complaining about NM is the vocal minority, you can tell by how fast groups fill, if I post on Group Finder for any activity in NM I get 12 players in seconds, I've been playing this game for years and never seen an event promote this level of cooperation before, definitely nothing close to this level.barney2525 wrote: »SilverBride wrote: »OccultNerd wrote: »I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
The majority do not want harder content. It was a the same handful of players in the pinned overland thread asking for more difficulty. That is far from the majority of players.
Agreed. It is a Vocal Minority. And you can sometimes spot them as they run past every Overland mob at warp speed.
Of course if you base population by forums alone (which has a higher influx of players who are only here to complain for the sake of complaining) you will get the illusion that you're the majority, but while you're all fighting over not being able to solo group activities, the server is actually playing the event and having fun.
By the way, NM is easier than a normal trial, they could have made this more challenging and it would still be ok.
A lot of those players are the same people on alts and alt accounts, so yes NM groups might be filling fast, but it's by the same people which greatly skews participation numbers.
And where do you get this data? How would you know how much of this activity is from different people or not? EIther way it doesn't change that we are seeing a great increase in activity, and those same alts and accounts exist at other times too.
acanca
Clearly an overloaded set. It enables so many debuffs to be active at the same time that it works both as a pressure set with burning and poisoned and hemorrhage and as a burst set if you take into account vulnerability, brittle, sundered etc. (Plus chilled which is a 5% damage reduction to your opponent's outgoing damage). Definitely needs a change
How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
The argument is that this set was never fine before any mythic or item set came out that compliments it.
I'll ignore the fallacy. Let's get into your own words:
So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?
Explain why the roll button, LOS, etc. weren't a counter.
Also explain why they didn't just cc or otherwise fight back against you.
Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.
I literally cannot see it.
I've already explained why the set is overpowered in this thread. They all tried everything you mentioned and it didn't matter both in 1vX situations and in some 1v1s vs experienced players as well. Because I can apply every status effect debuff and dot imagineable at the cost of one free skill and 1 skill that costs 2k stamina (blood for blood if vampire which costs health) all of which lasts for like 20 seconds and can be reapplied at zero cost. And imagine that my version of the serpent build wasn't the most powerful there is. I was also using pure sorc.
It was part of the most powerful builds since before subclassing.
If you dont get that then I there is no point discussing it with you
Find an argument that proves your point without mentioning "skill" or "experience." That kind of argument doesn't hold water because it's irrelevant. And it's irrelevant because who decides what is and what is not skill? Who decides what "experienced" means?
Again with vagueness. Also, even without that set I can apply every status effect in 2 moves too, and I even have it automated. So even a long that line of logic it's still an invalid argument because other sets still enable essentially the same thing.
A lot of people don't realize that ZOS actually has many sets that have different effects that essentially all do the same exact thing in the end, which is why it makes little sense to bother nerfing some of these sets if the core issue you have isn't actually the set but: "free damage", the fact that your builds can't purge, the fact that they don't have enough healing to counter the damage, etc.
That's the core of it. They can nerf the set, but I still want to know exactly what you guys find this set to be insane over v. all the other sets that exist and still enable the same or similar outcomes in the end.
And no one is providing an answer. Just vagueness and agreeing that the set should be nerfed because they said so.