ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have a feeling based on past pvp changes related to corpse mechanics, that it is a performance killer.
When is rush of agony getting battle-spirited?
VinnyGambini wrote: »YandereGirlfriend wrote: »Yes - because that's how Battle Spirit works.
How can you be so sure? For example nb passive increses crit dmg by 25% in pve and 5% in pvp. Battle spirit doesnt decrease 5% value, it stays 5%. Why templar flat dmg increase gets decreased by battle spirit just like nb passive?
I just want to be sure if this is intended or not. Maybe zos idea was different and only the execition was bad.
Firstmep