SilverBride wrote: »I never found it accusatory and I've had this happen every time I've spent a lot of time at the Alchemy table leveling up my skill. The first time it happened I just Googled it and discovered what it was about. The player isn't being reported or actioned for anything. It's just informing them why they were disconnected and how to prevent it.
Apollosipod wrote: »ZOS_JessicaFolsom wrote: »Apollosipod wrote: »PSA to everyone: the Night Market update removed a handful of items from my collections on PS5. I'm missing several mounts and it also weirdly removed the chest piece of one outfit that I've found so far. Check your stuff and submit a support ticket. I've played for years so here's hoping there aren't more items I haven't noticed yet
Hey @Apollosipod what is your support ticket number, please?
The issue has been fixed! Thanks to you and the support team!
Alchimiste1 wrote: »Alchimiste1 wrote: »WW seems fine on pts
This is awesome feedback! I type out pages worth of clearly separated sub-topics with genuine feedback and everyone else just drops some random ‘player parse’ from the depths of despair or ‘nerf work good’ comment and this seems to be what they are looking for. 🙃
Alright, let me start by saying that your last 10 or so posts have not been coherent at all. You might want to go back and reword those because it sounds like you are having a monologue with yourself that only you really understand. I think it would help the zos team.
Anyways, pts WW is still very strong. It’s still doing very good damage, the sustain is still good. It admittedly did get less healing. Overall, it seems to be in a more balanced state.
Do you mind submitting some of your own cmxs / clips or anything that can help others understand why you think WW is underperforming ? Perhaps we can look over the gameplay a bit.
Everything is coherent, I had provided my testing earlier in this post (way earlier in this thread I had provided some dummy parse numbers with PvP gear (prior to ‘on monsters’ slammed on every other thing)), and I have also provided descriptors with info above. Many of the suggestions I made simply offer to sidegrade power/ remove werewolf potential to abuse potential systems rather than an outright ‘buff werewolf damage’ so I can simply “be OP”.
Werewolf is still lacking in many areas and has indeed still has had significant reductions from live in several areas (again, berserker bleed duration change is diabolical; I still have nonexistent burst when everyone else has 2-3 burst moves; still don’t have an actual hot). This simply does not fit the “werewolf op” and ‘werewolf needs no changes’ narrative you and group wish to portray.
Someone provided a 4K parse for PvP on werewolf (so what does that mean exactly in relation to the PvP parses) and I quite literally did a breakdown of Redacted’s 6.7k parse using a common and very reasonable scenario I encounter in actual, factual PvP. I’m simply providing feedback, same as you after all my “werewolf seems fine on pts” amigo!
If you’d like- I can pull the tooltips from the ‘live werewolf PvP skills’ (again, we all consider live werewolf to be completely dog so it’s a good item to compare to) and ‘PTS werewolf PvP skills’ using same gear with proof there to give you a side-by-side highlighting where we received heavy nerfs in areas and where we are lacking in comparison to live werewolf/ to your average spec? If anyone wants this part, let me know. I’m not going through the trouble for this person alone (they’ve -these people- wasted enough of my existence).
Because, you know, the PvP community never overreacts here, especially not the Riften duelers or anything.
I would be interested in this. I have heard a few times that some aspects of WW are actually weaker. I know the weapon damage passive is reduced a bit in PvP, but I believed that all damage values were surely boosted. Otherwise it wouldn't produce this good DPS in pve and pvp?
With the way some buffs and perks were shifted around a build some things will be weaker. But additional bonuses were added to some abilities that require self buffing to feel the benefit so you won't feel the benefit.
PTS Major has berserk on Berserker
PTS Hircines Rage has a 12% unique damage / Vulnerability modifier that didn't exist before a that is easier to trigger.
Live has major berserk on Hircines rage that was trickier to trigger.
PTS has Major Protection on Pack Leader and Minor protection on Deafening Roar. But deafening also gained major evasion.
Live has Major protection on Deafening Roar.
There is obviously a lot more to lay out, but overall summary is: if you don't self-buff yourself as a werewolf you may have abilities do less damage than their comparable ability on live. If you do self buff yourself your abilities will do more damage than live.
Then you can kick in rampage and do even more damage than on live.
In terms of survivability the biggest hit is the self heal potency.