frogthroat wrote: »I doubt they are merging any accounts. If you buy ESO on PS, you'd still have to play on PS, you wouldn't be able to play on just any platform.tomofhyrule wrote: »The only solution that would be acceptable for both parties would be for ZOS to remove the requirement that every character name on the server be unique.
So another solution for this would be to have a platform flag in your profile. Unique names per server per platform. This flag is probably going to be implemented anyway, maybe visible to the players, maybe not. But at least under the hood, there will be something like this. They could take advantage of this flag.
For guilds that would be a more difficult thing since guilds are not user account dependent and will become multiplatform on the very second crossplay goes live.
we should actually be able to play on any platform with Crossplay as ZOS has confirmed Cross Progression.
DenverRalphy wrote: »
The obscene disparity between PC and Console economies will all but guarantee consoles would be the big loser here. Those guilds will most definitely not be fine. The game's guild structure is built in such a manner that no strength of bond can survive the fallout.
If there was such a strength of bind it will survive cross play. And if not, the bond was always an illusion.
twisttop138 wrote: »frogthroat wrote: »There it is. The most important point of this entire crossplay conversation.twisttop138 wrote: »people are the same everywhere you go. Some great and helpful and friendly, some not. This is how it is on PC? Probably, right. Same on console. Psna,
Way too much Futurama - My Three Suns talk going on.
So what is the deal with people from under the orange sun?
They're all...
But us guys from under the red sun, we're like...
It's strange, it's like this crawled out from under a rock in the past week, this us vs them thing. From a weird AI created thread to comments in other threads. Too much "we don't take to kindly to folks like you round here" going on.
killians66 wrote: »It would be awesome if ESO would create 1, or 4 new slots to wearable items. Shouldn't even take much coding. I sometimes need just 1 more slot on my gear to get the bonus on a 3 item set or a 5 item set. Wouldn't it be cool to have a bracelet, ear rings or head band/head dress items in the game. I have played other mmo's and they had these. Of course not the bonuses like ESO. I just think it would make alot of players happy and also give the cosmetics to show the rings, ear rings and head bands on your character. 5 new slots would be awesome. Can use 1 for completion and also gives 3 more for those 3 item sets. Just a thought. Most players don't like any change, I'm just thinking about the game has been out for 10yrs + and needs to be putting in things to pull in new players, make current players happy and try to steal players from other mmo's.
And Daedric Refuge still does not even apply Sphere of Influence to self or allies. I hope you looked at more than just the tooltip of these.
What confuses me more is why Sphere of Influence lasts only 4 seconds, whereas any other damage shield in the game I can think of has been unified to being 6 seconds in ages long bygone.
MincMincMinc wrote: »YandereGirlfriend wrote: »@Urzigurumash 😂
@Prionyx On a serious note though NB is easily the second/third best pure class. It had one shot potential prior to class masteries, now it has even more crit damage.
They increased the NBs crit damage cap, now even on all impen you will be getting hit like you aren’t wearing any crit resistance
If NB is one of the best in class, then why do we not see it in PvP?
Because nobody is pureclassed in PvP. But everyone is running Assassination. So we are all NBs in one form or another.
Quite literally everyone has been using assassination since subclassing came out because it is THE strongest active damage line. Surprise attack is the best spammable/stun in the game, merciless is the highest hitting ult in the game EVERY 5s, Incap is strong on its own but literally not necessary to even use because of the other two skills. NB gets its own better executioner with killers blade. The passives are the perfect passives for the current meta since impen is about 1/2 of what it should be for some reason.
I hope when they rework NB, they move surprise attack back to shadow where it is supposed to be. No surprise moving all of NBs damage to one class tree was a bad idea especially with subclassing on the dartboard.
What are you talking about? Everyone were using restoring and storm, these are main lines to which you add grave lord or animal companions, and then choose between aedric spear and assassination. So it's tier 3 skill line basically. Surprise attack was ONLY used in animal+restoring+assassination because this is the only stun it had an access to unless you are a warden, everyone else used BFB, skulls etc. Merciless isn't delayed so it's worst "special' skill among all classes. Incap is the only actually good skill NB has but it's good because of 20% damage increase, while NB on it's own doesn't have any skills to buff with this 20%... Never in your entire life NB will not have a free slot for killer's blade because lack of free slots has been NB's problem for a long time and still is. Stop trying to mislead ZOS and make NB dead because you don't like the class.