spartaxoxo wrote: »There's a cap of 36 people per instance. So, it's easy to end up in a dead one. They need to fix that the next time it comes around.
BardokRedSnow wrote: »these posts are so funny lol every time i check groupfinder there's over a dozen different groups running around. Or I make one and it fills up in seconds.
Urzigurumash wrote: »We all agree with your sentiments and I admire your devotion but you gotta pick a new class if you wanna enjoy the game. There is no alternative. Sorry just being real with you.
timparr
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.
So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.
So indeed, Font of Power needs a considerable buff.
Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.
Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
Because Font of Power is indeed very weak, a simple comparison with other mastery classes will make this clear.
An Eye for Exploitation: Grants up to 2000 weapon damage and 12% damage reduction based on the target's health (according to Week 3 Summary).
Wild Adaptation: Increases by up to 1665 based on the target's status effects.
Glacial Obstinance: Grants 15% weapon damage if the target is at full health.
Judment’s Brand: Increased the damage by 1500.
None of these masteries require players to stack a weak attribute. In other words, these classes offer more equipment options, allowing for more critical, critical resistance, and penetration stacking. These are attributes that Sorc lacks; Sorc's passives don't even offer any critical or penetration bonuses.
As for weapon damage... frankly, it's a relatively minor attribute (compared to critical), and in PvP, its importance might even be less than penetration (which is why Onslaught is so strong).
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...