CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »If the boss still has a lot of health, click respawn and make your way back to the fight to prevent the encounter from resetting if everyone dies.
BUT, if the boss is almost dead, just stay dead and you will still be considered as part of the encounter. Then once the boss dies you should see the chest spawn and can then click respawn and make your way back to the chest to loot it. This only works if you are in a group or if you have active hots or buffs up on other players in the encounter.
So you have to stay dead while playing the game in order to play the game? Lol. niceeeeee
Way to overreact....
If you die and the boss is going to die 5 seconds, just stay dead for 5 seconds until it dies. You're not hanging out for 5 minutes while dead, you're waiting literally 5 extra seconds for the other players to kill the boss.
It's pretty easy to use your brain to determine how fast the boss is dying and how long it'll take you to get back to the fight. If it looks like the boss will die before you can get back to the fight, just wait the few seconds it will take.
What I wanted to know is this:only looking at buffs and passives is too short-sighted for me. Base damage modifiers matter just as much, and surely those did change (increase) compared to live? The heightened DPS of Werewolf betrays that it's active skills are stronger regardless of passive potency.