nebula3832 wrote: »How do you get all ingredients i only have one ingredient been doing lots of quest in the three zones but ingredients are not dropping?
YandereGirlfriend wrote: »Instead, give it its own WW Masteries.
And make it a toggle while we're at it. The ult-gen minigame is tedious and adds nothing of value to gameplay.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.
There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.
There is room for discussion on more than one item set.
36 is really low. Thats just 3 groups. 1 for each district.
M0ntie
ZOS_JessicaFolsom wrote: »Hi everyone! Thank you for all the wonderful and creative suggestions for unique Werewolf emotes and general emote support for the Werewolf model. While this is something we all would love to do, unfortunately it isn’t something we are able to do at this time. We’d like to provide some context as to why, and though we know this is not the answer you all were hoping for, we hope it helps give you a little extra insight.
Every animation in the game from pet and mount animations to emotes to combat animations contributes to our overall shared animation memory budget for ESO. That budget has a cap to ensure the game runs as smoothly as possible and our players don’t run into a memory cap (the worst-case scenario of which ends in a blue-screen-of-death.)
Emotes, in particular, sometimes have a more “expensive” animation memory cost than regular combat or collectibles animations because we let you emote at any time, emotes can be very long and grandiose, and you can do many of the same things with them as you can with combat animations (animation cancel, blend, etc.) This makes special, contextual emotes, like those for the Werewolf model, highly expensive compared to other types of animations; we have to be extremely selective with the ones we create.
When we’re prioritizing new animations, we need to be very careful with where we spend that animation memory budget. With the class refresh work, animations related to combat skills are given higher priority than new emotes. So, again, it’s something we’d love to do at some point and may be able to revisit in the future. It’s just not in the cards at this time due to current animation memory budgets and how careful we must be with where we spend that animation memory budget.