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reazea
SilverBride wrote: »This still isn't clear.
JavaRen
Now that a version of Cyrodiil will be available with pre-made load outs and builds, it's time to do the same for trials, arena's and trifecta's.
I shouldn't have to take the time to create a build, do a parse or anything to complete the hardest PvE content. If I don't have to have gear and builds for PvP I shouldn't need it for PvE either.
Fair is fair. Lets have it ZOS. You owe us vengeance mode for trails, arenas and trifectas now too.
This is not a troll post. I'm totally serious. If PvE players don't have to make builds for PvP, then PvP players shouldn't have to make builds for PvE. I am totally serious with this post.
Malprave
The elephant in the room - Shattered Paths Signet
Shattered paths signet is a really cool mythic, with a serious downside that if you use your ult with it you lose a heap of damage.
Unless you're using overload.
This is a really cool interaction, where you can switch on and off overload to keep your ult above 170, keeping the full damage from the mythic.
in this parse, I start with 500 ult, burn to 175, disable overload until the last 20% and then use it in execute.
I get to use 702 ult over the parse while still getting the full benefit of shattered signet.
There are a couple of issues with this parse though compared to content.
The first is that I start with 500 ult. In almost no trials in the game, should you be starting a boss fight with 500 ult. If you're doing that then you're not using your ults on trash.
Secondly you get a burst of dps at the start, but you get it at a time when you're likely going to be getting ult gen from a set like pillagers. Overload stops ult gen, so you miss out on some of the more significant support buffs.
Thirdly sorcs have Atro, which in most groups is there for major berserk. In fact, they really really want atro right at the start for their main ult burn. What no one wants at that time is a selfish sorc using all their ult on an overload opening after they just banked it all though all the trash pulls so they can have bigga numba on the boss.
My point is that using overload in trials like we do on the dummy is incredibly selfish and not good for group content.
Finally, compare the signet parse to a warmask parse where i use overload to start the parse, then drop an atro at 185 ult and then reenable overload for the last 10%
it's a big dps drop. This is more representative of what you can expect in actual content.
ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have a feeling based on past pvp changes related to corpse mechanics, that it is a performance killer.