PoveusRonin wrote: »Thumbless_Bot wrote: »I imagine it's an instantiation cost on a shared resource in their data center for each dungeon. In layperson terms, these instances are probably not always on and only created when a team queues into a dungeon. This costs money to spin up and maintain so closing it when the dungeon is complete is a garbage clean up activity that saves zos money.
It is very normal.
As I mentioned earlier, the same people can walk into the same dungeon solo and have unlimited time to explore. They are also making solo versions of dungeons that will have these extra instances loaded up. So the time limit does not make sense in this instance.
I did think and wonder though, does the instance keep the full group tied to it until it closes? If so, that could be why they want it to shut down so quick. A person could not queue for a fresh version of the same instance if their player ID was tied to it and another player was exploring.
DenverRalphy wrote: »TheMajority wrote: »I don't think AI should be allowed, ever, and that people should not rely on it. I do not care, you get better at speaking other languages by practicing it, not by using crutches. AI is bad for your mental health and mental strength, and it weakens the mind and thoughts. You should think for yourself, and use your own words.
Future generations will be mentally weak if we keep this up. Already we see the effects of it on the minds of adults.
The same was said about calculators and personal computers.
FurryCandyHearts wrote: »i wonder if they'll give out free name change tokens to people, esp those on more that one platform with characters of same names...???????
FurryCandyHearts wrote: »
YandereGirlfriend wrote: »Huge agree with the need to buff Shadow and Siphon and to get NB out of the one-trick-pony Bowproc jail that it has been in for years.
Urzigurumash wrote: »One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
NB needs an actual skill that applied major resolve and through passive. When I’m on a NB I always forget proccing it.
Then for the God's sake tell us what makes NB's damage good. I've asked this multiple times, why didn't you answer? Because it's obviously bad, there is nothing that would reinforce your statement because it's just simply wrong, you just always change subjest or reply "no it's good". I've texted multiple arguments and reasons why NB's damage is poor and all you do is say "no it's good". You just want class you don't like nerfed. It's probably because you just don't read my messeges considering you said that nobody talks about NB survivability when it was literally the first thing I mentioned in my original post.
Also NB doesn't need any skill to proc resolve, it's automatically uptimed with path and NB really needs that because of the lack of slots since NB skills mostly just give you 1 thing. Your sustain skill is just a sustain skill, your brutality skill is just a brutality skill, your special damage skill is just a damage skill etc. For example warden's sustain skill also gives brutality and warden's special damage skill also applies major AND minor breach
I prefer race against time when I’m on a NB for minor force. So it doesn’t really help. NB needs a dedicated skill for major resolve
“What makes a NB damage good?” Seriously? Second best spammable (after DK), high crit chance, high crit damage, best execute (Jesus beam is ahh now), element of surprise (with invisibility), second best burst damage after DK if not the best burst, need I say more?…
I say it again
One thing I don’t see people complaining about with NB is how squishy it is. It’s the main reason I don’t like playing (I hate clutching on invisibility). That’s the real problem with NB, it has never been a lack of damage. Stop trying to mislead people.
Yeah you need to say more because nothing you said makes sence
"Second best spammable" - no it's not, DK's and necro's spammable are better, BFB(universal spammale btw) is better. Nothing makes it special it's avg dmg and just applies minor breach and off balance
"high crit chance" - yes but no good skills to crit with
"high crit damage" - no. It's just 10% passive, DK's, arcanist's, templar's and warden's passive grant more crit damage
"best execute" - first - no it's not, and second there is no way you can slot it because NB heavily lacks free skill slots, it's impossible to keep other important things and slot execute at the same time
"element of surprise" is this a joke? NB is the most predictable class possible, there is no element of surprise whatsoever and out of invisibility you can't possibly deal enough damage to kill someone properly geared unless you have a full gank build
"second best burst damage after DK if not the best burst" - this is a straight up lie, I explained why it is multiple times but even there you don't say how come NB has some sort of "burst". You just say it does but it doesn't, I proved and explained why but you refuse to read my messages and just say "no it's good". WHAT burst does NB have? Tell us. How can NB BURST someone? Let's make a simulation: I just stand doing nothing and you are NB. What will you press to "burst" me?
Skulls is better than Surprise? Arc is better than NB? These are absurd and hyperbolic claims that undermine any good argument you have.
Fights today vs Pelican (4/28, post week 3 adjustments)
No Class Mastery Passives in on his end
With Class Mastery Passives in on his end
WW still insanely strong after yesterday's adjustments. He's got 45k HP in these fights as well, and outheals nearly all damage due to the sheer amount of offensive healing he's still receiving from the WW toolkit, buffed health recovery, and conservation of energy class passive.
Still arguably the strongest possible thing to play 1v1, but probably more reasonable now outside of this scenario. I'd say yesterday's adjustments hit the mark in regards to reigning in the power level a bit.
I'd like to see conservation of energy's healing brought down still, but many people have given that feedback across the appropriate channels. It also seems problematic to me that most of the heals are scaling on health, encouraging WWs to build 40-50k HP for maximum healing power.
This isn't a WW specific problem - health scaling heals/shields in general are extremely problematic in PVP. Really don't think they should exist the same way the do on the PVE side of the game, where they're intended for tanks to use as a self heal.