When we talk about grouping it all comes to having better gear which leads to elitist attitude. Take the best gear reward from group content and let's see how many of these "MMOs are for groups" people will still be playing in group content. So we can just summerize that this elitist attitude is encouraged by developers with handing out better gear.
I as a a solo player who played computer games over 40 years really am tired of developers giving better gear to group players as we pay the same amount money.
In over the years, in different MMOs while grouping I encountered some individuals who otherwise should not be playing any game if not they should get some serious professional help. I still like to see and hear people around, but I am extremely sceptic when it comes to interact with them. My wife also plays mmorpg games but we generally play different games and she is also like me, means she likes to play alone, doing solo content and only can dream of getting better gear because developers think only group players are entitled to get it.
It is already hard to group up with strangers with age, religion, culture, nation or politics idea differences.
I have a humble suggestion, I am sure this has brought up before. Make realms, shards, servers, what ever you call it gear based. Hardcore servers have improved loot with lots of group content. And we casulas, in casual servers get some gear with only solo content. Keep these two individual group seperate. The biggest problem and conflicts occur when elitist mentality intersects with casual perspective.
I bought ESO+ for a year as soon as I heard solo instances will be added. I have faith on ESO team that they will gradually lower the gap between these two (hardcore and casual) groups so everyone in the game will not have a advantage over the others and live happily ever after instead trying to compete with anyone who does not think alike...
MMORPGs are for everyone.


Warhawke_80 wrote: »I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)
Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.
It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.
Oh.boy.....
The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.
Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.
Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
Saying “both sides are equally at fault” is like watching the popular kids mock the new table for not knowing the rules… then declaring both tables are creating division equally. The power imbalance is obvious.
The “self-fulfilling prophecy” bit also skips over how one side’s louder voices spent years saying “optimize or you’re holding everyone back / why content gets nerfed.” When casuals finally internalize that and either quit or clap back, suddenly it’s “see, everyone’s toxic!”
Wishing for less hostility and more mutual respect is great. But acting like the “us vs them” mentality popped up symmetrically is just deflection. Real change starts with owning the actual imbalances instead of pretending it’s 50/50. Only then does the “let’s all hold hands” part stop sounding like a cop-out.
Don't even need to talk about balance with Charm, it's BUGGED just as badly as the old fear bugs they fixed by making it a normal stationary stun, why the hell did they resurrect dead bugs?nightbringer1993 wrote: »Charm
ZOS_GinaBruno wrote: »Hi everyone!
Last week, we had shared two options to help address healing in PvP - most notably with stacked HoTs - after removing the initial change on the PTS: reducing the modifier to a lower value, or increasing the number of HoTs it would take to trigger the modifier. There was a lot of back-and-forth discussion in the original thread and, understandably, some pretty strong opinions.
As we start to finalize what will be going into Update 49, we’d like to ask what you would ultimately like to see, knowing our current bandwidth limitations. As we mentioned before, this is not the end all, be all; we do still intend to explore other options in the future beyond Update 49.
The two poll options below are currently the only options for Update 49. We did see many of you asking about not allowing the same type of heals to stack; this is something that was actually in the game years ago, and the sentiment was so poor that we removed it from the game. It’s something we could explore or iterate on in the future, but not for Update 49. We look forward to hearing and seeing what everyone is leaning toward for this update!