Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1stor cry in shame if we finish last
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spartaxoxo wrote: »Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1stor cry in shame if we finish last
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I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there
ESO_player123 wrote: »spartaxoxo wrote: »Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1stor cry in shame if we finish last
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I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there
I also did not like that part. But I still do not now if something bad will happen if you help to kill the boss for another team if they are behind. I think on the last run a couple of DPS from other teams started attacking the boss that was not theirs to help the other team. I did not notice any ill effects. So, is there a reason not to help besides a possibility of missing the circles were you soak the damage?
spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1stor cry in shame if we finish last
.
I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there
I also did not like that part. But I still do not now if something bad will happen if you help to kill the boss for another team if they are behind. I think on the last run a couple of DPS from other teams started attacking the boss that was not theirs to help the other team. I did not notice any ill effects. So, is there a reason not to help besides a possibility of missing the circles were you soak the damage?
The circle things is a big one as it means you don't want to stray too far from your door (range DPS doesn't really risk anything) but what I meant by that is there are a lot of little smaller mechs like the sandstorms that more people could keep their eyes on if they weren't having to babysit their boss/circles because their part of the fight is done. You start the trial in neutral colors but once you get marked by your door, you can't help with those and have to stick to the relic that corresponds with your door. If the bosses could be killed separately, they could also allow them to release that curse. And then you'd be able to use any relic you wanted rather than babysit your door.
9th evening.
I really don't want to sound too negative, but after having posted here every day about my current progress and my impressions, I think it only fits it I write another post, even if it's less positive than the past few (and it might even be the last post on this thread, before I return to other topics on these forums).
I guess I've just reached the point where boredom has completely set in. It's just the same every day: kill this, collect that, with no meaning behind anything. No story that can keep me engaged, no progress of any kind in that world (beyond collecting fragments and points, so basically the clearly game-y/grindy aspects) - the Market could burn down tomorrow, why would my character bother? As a story-, lore- and roleplay-focused player, it's bland. Nice visuals, but that's it.
I'll still continue because I know my progress rates, so I know it will only take another few days until I have everything I want. So ditching it now would not made sense. But I've reached the point where I'm counting the days until I can ditch it. Also, I feel I've had enough grouping for the next 950 years.
I don't want anything changed about the Market, as obviously there are people who find it fun. But for me, the interest really dropped massively after a few days of exploration. The endless repetativeness does nothing but bore me out.
I agree fullheartedly, I did the grouping thing, I did the solo thing, I've dragged friends into it, I still want to help them get their house wings, but as for me actually doing it? I'm burnt out already, and will likely hard-drop the NM once I get 10K favor.