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Official Night Market Feedback Thread

  • spartaxoxo
    spartaxoxo
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    SeveN085 wrote: »
    Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1st :) or cry in shame if we finish last :/ .

    I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there
  • ESO_player123
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    spartaxoxo wrote: »
    SeveN085 wrote: »
    Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1st :) or cry in shame if we finish last :/ .

    I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there

    I also did not like that part. But I still do not now if something bad will happen if you help to kill the boss for another team if they are behind. I think on the last run a couple of DPS from other teams started attacking the boss that was not theirs to help the other team. I did not notice any ill effects. So, is there a reason not to help besides a possibility of missing the circles were you soak the damage?
    Edited by ESO_player123 on 11 May 2026 05:12
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    SeveN085 wrote: »
    Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1st :) or cry in shame if we finish last :/ .

    I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there

    I also did not like that part. But I still do not now if something bad will happen if you help to kill the boss for another team if they are behind. I think on the last run a couple of DPS from other teams started attacking the boss that was not theirs to help the other team. I did not notice any ill effects. So, is there a reason not to help besides a possibility of missing the circles were you soak the damage?

    The circle things is a big one as it means you don't want to stray too far from your door (range DPS doesn't really risk anything) but what I meant by that is there are a lot of little smaller mechs like the sandstorms that more people could keep their eyes on if they weren't having to babysit their boss/circles because their part of the fight is done. You start the trial in neutral colors but once you get marked by your door, you can't help with those and have to stick to the relic that corresponds with your door. If the bosses could be killed separately, they could also allow them to release that curse. And then you'd be able to use any relic you wanted rather than babysit your door. So you'd be able to better assist teammates that fall behind.
    Edited by spartaxoxo on 11 May 2026 05:21
  • SilverIce58
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    I've honestly been having a lot of fun with the Night Market. I just unlocked the final wing of the house, and defeated all Brazen, Argent, Calamitous, and Skirmish bosses. All in all, while I'm still sitting at around 2k Favor, I've been having fun. Now I don't know if I'll get to 10k during the event, but probably at least 5k. There's no real reason (for me) to get to 10k other than a couple of furnishings, but those aren't really sweet enough for me. I'm sure there's more things ya'll could introduce as furnishings for the Night Market other than the stuff we can currently buy.

    In my opinion, the sets that drop in the Market, it would be cooler to have them be sets from where each boss is brought from. What sense does it make to bring Sellistrix in, but not have any Arx Corinium gear drop? That could give some people more reason to farm the content, fill their sticker books.

    For content like this, definitely grinding every day would not be fun. I've been playing every so often, and playing on my other characters when/if I actually want to play ESO (my main character is done with most every content that's not some dlc dungeons and some dlc trials, so I park him in the NM and hop on my many Argonians).
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ESO_player123
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    SeveN085 wrote: »
    Next time you make a 3 bosses that require splitting into 3 groups, please make it an actual dps race for once and not another boring "you have to slow down and kill at the same time or they enrage". Make it dps race so that we can flex when our group finish 1st :) or cry in shame if we finish last :/ .

    I also don't like the they need to be killed at the same time finish to the trial. It forces groups to slow down their burn for the slower players instead of freeing themselves to able to help others. Once you kill your boss, you should be neutral, and then you can help with the other mechs that are there

    I also did not like that part. But I still do not now if something bad will happen if you help to kill the boss for another team if they are behind. I think on the last run a couple of DPS from other teams started attacking the boss that was not theirs to help the other team. I did not notice any ill effects. So, is there a reason not to help besides a possibility of missing the circles were you soak the damage?

    The circle things is a big one as it means you don't want to stray too far from your door (range DPS doesn't really risk anything) but what I meant by that is there are a lot of little smaller mechs like the sandstorms that more people could keep their eyes on if they weren't having to babysit their boss/circles because their part of the fight is done. You start the trial in neutral colors but once you get marked by your door, you can't help with those and have to stick to the relic that corresponds with your door. If the bosses could be killed separately, they could also allow them to release that curse. And then you'd be able to use any relic you wanted rather than babysit your door.

    Wholeheartedly agree.
  • Lugaldu
    Lugaldu
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    I know this point has been raised several times, but I'd like to emphasize again that something is definitely wrong with the design:
    You fight for 20 minutes in a skirmish, everyone dies 20 times (at least), you keep running back and forth between the rooftops and the battlefield, and then you suddenly die yourself just before the end of the fight and emerge on a rooftop at the other end of the map – and by the time you get back to the battlefield, the fight is obviously over, you don't get a chest, and the daily quest isn't completed.
    This is absolutely not funny. I was so angry yesterday after getting a skirmish as a daily quest from the faction leader and then not being able to complete it. First, you have to wait forever for a skirmish to start, then you have to wait until enough people have gathered, and in the end, you've wasted an hour for absolutely nothing.
  • Eliahnus
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    I'm a PVE player and while I was very reluctant in the beginning I'm enjoying Night Market very much.

    I've accumutated almost 40,000 favor so far on my three accounts and I've done about everything there is to do, unlocked everything, completed the trial sets, the dungeons, ...
    I use the Group finder for everything and share quests with the other players.

    No matter what content ZOS releases, there will always be a group that is pleased and a group that is displeased.
    Related to the design, choices had to be made. Just play the content as it is meant to be played by ZOS, why always complaining...
  • muetor3166
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    Overall, a positive experience.
    It is a challenging zone that encourages group play and reinforces guilds as a platform for organizing groups.
    Character builds must be carefully considered and adapted to the specific challenges of the zone.
    A very welcome feature is the ability to accept and progress through quests even while the character is engaged in combat.

    Some aspects require adjustment.
    The points where players can resurrect are not available as travel destinations, nor are the four-player dungeons. This should be changed; there are still plenty of enemies to fight regardless.
    In many cases, quest markers only become visible when the character is standing directly in front of them. For players who have to actively search for quests, this involves a considerable amount of searching—often while they are under near-constant attack.
    The patrol paths of roaming bosses frequently intersect with the positions of stationary bosses and skirmishes. This often poses a significant problem, particularly for spontaneously formed groups.
    Some visual effects trigger or resolve with a noticeable delay, especially during larger-scale battles. This process should be smoother.
    Currently, groups for the four-player dungeons and the 12-player boss encounter are formed using the general Group Finder tool. For the four-player dungeons, it would be more appropriate to utilize the dedicated Dungeon Finder tool instead.
    The mini-games are somewhat poorly designed. In particular, the reset intervals—or the overall timing—of the mini-games within the zones are often too short. This system should be overhauled.

    There are also distinctly negative aspects.
    The contents of the reward chests obtained from zone-specific quests are practically worthless. Once players have reached the required point threshold for their faction, they permanently stop accepting these quests.
    Restricting access to the four-player dungeons and the 12-player boss encounter in the current manner is a poor solution. Specifically, requiring players to clear the lowest tier of "Silver" bosses to gain access makes no sense. It is entirely sufficient if access to the 4-player bosses needs to be unlocked just once, and then the three preceding bosses must be defeated before every visit to the 12-player boss.
  • JonesHeathen
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    This is total redemption from the boring Wall.

    I like it a lot, any content in MMO that forces you to play in a group where you need to communicate is a good content.
    I mean even us PvPers like this event, it's just fun. Yes, it's buggy in some rare cases but overall it's fun and strenghtwise is pretty balanced.

    If it was up to me I would even add more random things.

  • twisttop138
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    coop500 wrote: »
    Syldras wrote: »
    9th evening.

    I really don't want to sound too negative, but after having posted here every day about my current progress and my impressions, I think it only fits it I write another post, even if it's less positive than the past few (and it might even be the last post on this thread, before I return to other topics on these forums).

    I guess I've just reached the point where boredom has completely set in. It's just the same every day: kill this, collect that, with no meaning behind anything. No story that can keep me engaged, no progress of any kind in that world (beyond collecting fragments and points, so basically the clearly game-y/grindy aspects) - the Market could burn down tomorrow, why would my character bother? As a story-, lore- and roleplay-focused player, it's bland. Nice visuals, but that's it.

    I'll still continue because I know my progress rates, so I know it will only take another few days until I have everything I want. So ditching it now would not made sense. But I've reached the point where I'm counting the days until I can ditch it. Also, I feel I've had enough grouping for the next 950 years.

    I don't want anything changed about the Market, as obviously there are people who find it fun. But for me, the interest really dropped massively after a few days of exploration. The endless repetativeness does nothing but bore me out.

    I agree fullheartedly, I did the grouping thing, I did the solo thing, I've dragged friends into it, I still want to help them get their house wings, but as for me actually doing it? I'm burnt out already, and will likely hard-drop the NM once I get 10K favor.

    Yeah I'm starting to see this too. While I've had a great time with friends in here, after doing the dungeons and trial with my respective teams, all my activity in here is for others. I'm annoyed that I have to keep grinding keys to take groups into the dungeons but that's been litigated to death. Trying to get the relics and rooms open for groups of players in my social guild has set some serious fatigue. It all becomes a little mindless and I begin to understand what @Syldras is talking about. Had a blast bringing my solo playing wife in with a small group and doing most of the bosses, a skirmish and the wandering bosses. But I'm having a hard time saying yeah I'll take a group lol.
  • Fischblut
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    Solo experience is depressing and miserable in districts, but that is to be expected.

    I can't read some lore books and notes peacefully, because they are placed among mobs :/ I took all daily quests in district and still don't know what most of their notes say, cause I had to click on them fast until mobs killed me.

    Moving with a good group (no fake roles, each person is good at the game, nobody is left behind to deal with mob packs alone) are awesome. Especially with buffs from bosses/puzzles etc.

    My favorite buff is Flame circle from Skittering puzzle, so satisfying to mow through mobs with it :smiley:

    Key requirements for dungeons and trial are really weird... On one hand, they promote constant flow of people in districts and dungeons. On the other hand, they make this feel like boring grind and limits the ability to help people out if I don't have required keys.
    I personally have no problem with consumable keys, but please make them stack to x3 number, or maybe make them trade-able. This way, with good group on good day I can stock up on keys in advance, so I have a breathing room for next day or two. Or if keys are trade-able, people could farm them and give/sell to someone in need.

    Also, this event really showed who is friend in need for me - surprisingly, not all people want to help their "friends" with keys.

    As for trial, I like that it's short, interesting... and I've already gathered groups for no death in here two times. Maybe some lucky people will get their 3rd chance for this achiv in my group again <3
    Edited by Fischblut on 11 May 2026 11:23
  • dcrush
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    Something that others have already mentioned that should be fixed - I got eaten by the dune ripper right at the end of a skirmish and when I got out the skirmish was over and I did not get any rewards or faction points despite only missing the last 20 seconds.
  • vlad49mgd
    vlad49mgd
    Soul Shriven
    Dear developers! It's the 21st century, the time for the introduction of AI technologies. I suggest trying to implement online chat translation. On the North American server, it's clear that all players there are English speakers. But on the European server, there are French-speaking, German-speaking, Russian-speaking, Spanish-speaking, and many other languages. We gather in diverse groups, and believe me, not everyone has the level of English necessary for fluent communication, let alone grammar. The game has come up with "cheat sheets" like Morse code, like "gg, ty, tnx," and in raids, they even use some kind of "ancient cuneiform." I'd really like to implement automatic chat translation, and perhaps online AI technologies could be a great help in this regard.
    Thank you for your attention!
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