Wildberryjack wrote: »The boxes we get for turning in the district side quests are not worth it. One piece of gear we don't want, that's it. Only 40 favor against the 10k we need total. Hardly worth it again. And the achievement for doing all those side quests is, well, nothing. Not even some little trophy to stick in our houses. Ugh. I don't expect some earth shattering reward for all this but at least make it worth our time. I guess my biggest problem is the various rewards don't equal the time involved in earning them. I really want the monster set so I'm trying to plow through as best I can but at this point I'm not having fun, it feels like a chore.
because factions and destricts are connected - narratively, the whole zone is huge nonsense, sorry).
Sarwel_Hlaalu wrote: »The issues with the Night Market are vast and deep.
The Player base doesn't know how to play the game effectively. They don't communicate, .
While I agree with much of what you wrote (NPCs hitting too hard for anything but tanks, etc.), there is a large problem about communication that is not the players fault at all, at least on PC/Mac:
Any random group can only really communicate via the chat window. There is no voice communication in the game itself, you have to use Discord, TeamSpeak, Mumble or the like, which means you cannot use anything in random groups that do not have a server set up for it.
Chat window closes automatically in battle - so nobody sees what you type.
Typing takes time. I type at a speed of 400 characters/minute, or 100 words/minute for any Americans, and I struggle with typing in chat window during a fight. You can either type, or do anything else, like walking, running, hitting, casting. That is why there is no actual communication. That is why your only choice in a random groups is runing after the group leader like lemmings and try to hit as many NPCs as you can.
Marronsuisse wrote: »Dislikes
[*] Relics letting you take shortcuts in districts is not conducive to group play, since some players get left behind. Leave the relics for accessing dungeons and discovering cool secrets, etc.
It's better than the Test Server. It gives some fun, and it gives some kind of achivement, when you do a boss with a random buch of people you meet in a district. The story is nice and the zone itself is beautiful, I like it.
BUT:
- Who in their right mind thought that running the main boss of a district through the areas of all other bosses? You are trying to explain the mechanics of a Boss, then you run it with people, some of them do mistakes, you do mistakes, but you keep going, you get the Argent boss to 20%, then BAM, this ugly giant spider slams into the middle killing everybody. THIS IS NOT FUN. AND it kills the experience for not so hardcore players.
Give the opportunity to lure the big wandering boss to the boss area, for veteran players, but leave the possibility to avoid it. Move the path of the big boss to the edge of the area, so you can run single encounter away from it. Maybe give an achievement for killing the boss while the wandering boss is in the fight, for the veterans to enjoy.
- the "hit boxes" of objectives (especially burn the propaganda! You need to find an exact spot to stand and an exact angle and point to click, otherwise you cannot interact with those. Also, quest markers for many objectives (e.g. bodies) appears AFTER you trample over body few times. It should be visible if you are few meters away, as per normal quests... given the zone is not a OLDSCHOOL QUESTING zone (as those new additions you have advertised), but full of nasty encounters.
- the "friendly competition" between factions. Gives a lot of FOMO. You had the experience of the FOMO last year with a "friendly competition" between servers, and it backfired. Just don't. Nobody is asking for a friendly competition based on grind outside of PvP...
- drop rates from the "easy" mobs. They are laughable at this point. I got lucky after 4 h of play to get the fragment, but heard a lot of people got nothing for hours, and the mobs does not drop anything except the relic fragments, so a person who does not see a single drop in a few hours might wonder if this is broken or not.
- the Curated Coffers are a joke. Base game overland pieces? I havent got a single one that I haven't got, so it seems only base game zones equipment drops. And only equipment. No gold, no sellable items, no motifs, nothing. Provided how hard it is to get one quest (relatively to other sources in game) and that the mobs do not drop gold, this is a joke.
- the population. The instances were completely empty. I found two people doing my instance inside, had to recruit in the guild. You can say it is why guilds are there in the first place, but... Instance has 36 people cap. SO what is the probability, that you have empty instance one day after event start. It does not seem very promising. I think a lot of "casuals" (I'm a casual myself, btw.) went there, could not find a decent group and they got frustrated and quit. I have read some people suggesting vet/normal mode. That's a good idea. Also, drop the requirement everyone in the group needs those keys for dungs, because this kills runs. When one person left good luck finding a replacement in a foreseeable future...
So far my experience with that zone: 2.5 / 5.