Official Night Market Feedback Thread

  • ectoplasmicninja
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    code65536 wrote: »
    So there IS sharing for the repeatable dailies that matter, and sharing is encouraged in the same way that the sharing of overland dailies are encouraged. The minor dailies picked up from within the districts cannot be shared, but those quests don't really matter anyway.

    Now if this was explained somewhere in game, even if just in the F1 help menu under the event section, that would be awesome. This forum is educational in a way that the game itself could learn a lot from.

    So tonight I will just blitz through the rest of the intro quest to unlock those dailies and then focus on those and ignore burning the propaganda and finding the corpses in the nooks and whatnot. I have to miss half the event but hopefully I can still unlock the dye and finish the Golden Pursuit if nothing else.

    Thank you for doing Talos' work, code65536!
    PC NA, CP2500+. Character creation is the true endgame.
  • SerafinaWaterstar
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    code65536 wrote: »
    Akskad wrote: »
    The biggest issue seems to be grouping is REQUIRED yet quests can't be shared, and with everyone on different quests coordination is hard. The Skittering is much harder (interestingly The Parch is easy).

    Wait! Where have I read this before? Let me think, let me think....... PTS feedback thread? Is it possible?
    Sample of the many posts on this topic below.
    And? Was this issue around sharing quests fixed? eeeeeeeeeeeeeee nope!

    bfamx5llfbng.jpg

    Huh, that name in the screenshot looks familiar.

    @Akskad @decaffeinated So, I think it's worth clarifying something here that I didn't know back during PTS when I first wrote that bit about sharing.

    There are basically 3 types of quests...
    • Intro quest, which is not repeatable and which you do only once per account. It sends you to all 3 districts to do a simple task. It's not shareable, and there's no shared quest progress with others in your group. But for a one-time-only quest, that's fine.
    • Minor repeatable quests that you pick up inside each district, by interacting with something on the ground or something posted onto a board. These quests are not shareable and there's no group quest progress. These are the quests that I complained about during PTS. But... these quests also don't matter. Their reward is just a piece of overland gear and a small amount of faction favor. None of the good rewards that people actually care about comes from these quests, so while they are not shareable, you can also ignore these quests if you don't feel like doing them.
    • Major repeatable quests that you pick up outside of the districts. There are 6 of these quests, and these are the quests that actually matter. These are the quests that can drop splinters, furnishing plans and other desirable rewards. One is Blood on the Sands, picked up in the plaza, and the other 5 are from your faction leader. Each character will only be offered only 1 of the 5 faction leader quests each day (so two quests total: Blood on the Sands and your one faction leader quest). But it is possible to do all 5 faction leader quests, if you share them with other players (just like how it's possible to do all 6 overland world boss quests in a zone if you share with others). You can share with anyone, even people outside of your faction, since all 3 faction leaders offer the same 5 faction leader quests.

    I have another post with more information and the names of all of the "major" daily quests.

    So there IS sharing for the repeatable dailies that matter, and sharing is encouraged in the same way that the sharing of overland dailies are encouraged. The minor dailies picked up from within the districts cannot be shared, but those quests don't really matter anyway.

    Code, your explanation is fantastic & ZOS should use it in the game (& pay you!)

    Thank you for actually making it understandable. Much appreciated.
  • Malyore
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    I'll have more to say after I get a chance to play it more. But for now I wanted to say I was intrigued by the NM and I'm sorry to see how many people hate it just because it's something different.
    Give the feedback some time to settle before deciding if NM is going to be permanent or not...
  • Wormwood42
    Wormwood42
    Soul Shriven
    **Please do note that I am a casual player who loves the questing and exploring aspects of the game, but I despise pvp and being forced to group with lots of players just to be able to progress. My play style and many people's probably differs greatly, but here's my opinion, for what it's worth.

    It seems that there's a giant portion of players that all joined the same faction right from the get go. I logged in right when the area opened and within the first ten minutes the thousand eyes faction had already pulled away by hundreds of points. If they somehow manage to lose it would be a miracle, as of now they are over 300k ahead of 2nd place on xbox na.

    The instances are basically empty of players and trash mobs can one hit kill any casual player, like myself. Even grouping up with a friend who runs trails regularly, we're still struggling just to make it to the quest objective. We happened to run into a group that was roaming and killing bosses for a while, but many times they would split and go in different directions making it difficult to tag along.

    To be quite honest, I can't see any casual player, who's just in it for the fun of the game, finishing this golden pursuit and event in general. Without having a dedicated group to run with, it's just not feasible to sit around and hope a group wanders through that you can tag along with. Many players are in it for the fun of the game, not to get so frustrated that they rage quit. What's the point in playing then?

    In my opinion if you want to keep players engaged in the night Market, you either need to nerf the monsters from vet trail level down to something doable for 4-5 people or increase the instance population cap. I realize it's the opening day, but instances are just too empty to support any kind of enjoyment for the average player.

    I was looking forward to a new area, and some new stories and adventures, but my first run was EXTREMELY frustrating and disappointing, to where I'm not even sure I'm going to try again. I can understand that maybe some of the content is meant to be for multi-player groups, similar to trials, but when I can't even complete the first quest solo because a random mob of 5 or 6 NPCs can kill me quickly, and there seems to be no path to the objective points that I can sneak through to complete the quest, it becomes a very un-fun experience.

    On top of that, when I was trying to decide which faction, one of the comments by the Patrons was to check out their exclusive merchant, which several articles said would have differing content, from what I could tell they all had exactly the same inventory, except for the faction banner. Furniture items were the same, "curated" armor set drops appeared the same, so what is the point of those "exclusive" merchants?

    I will probably stubbornly try once more with my 2nd toon (who is a bit more tuned for solo-ing public dungeons), but if the only way to complete this is to be grouped, I am going to be SOL as my available time to play is not conducive to group play, which means I'm going to be barred from all this content.

    I'll repeat a complaint I've made before...if you are going to make the Golden Journey tasks be all about group activities, then the rewards should be specific to group content. Missing out on a mount or pet or house because I can't do group activities is a real detriment to the game.
  • GuardianV
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    Theignson wrote: »
    I went in with my PvE tank, who has tanked vet trials and duoed the most recent vet dungeons. I had 2 -3 dps . No one else showed up. The bosses with tons of trash took forever...then they dropped...

    wait for it...

    plague doctor bow?

    This is a set I completed like 10 years ago. What sort of reward is that?

    Then 3 of us took on a boss called something like argent exarch molo... something. It took us like an hour. The worst thing is he seems to have a spell, I think "blood rage" that reduced my magicka and stamina to 3k. Yes, 3k, enough for one spell. TG for "Balance" which kept me alive. Presumably you are supposed to have a cleric who can purge you?
    Then he had 20 or so wolves that surround me , and I could not get out. I couldn't dodge roll through like normal mobs, was not rooted...was just...hemmed in. I think it was a bug.

    After an hour he drops again some old armor set from years ago.

    No other players showed up which presumably would have made this faster. The first day of this new event and no players?
    The drops are awful. They didn't even come up with new sets? Why?

    I tried to find out what else I was supposed to be doing but the whole thing is a garbled mess.

    Based on tonight the rewards don't match the difficulty. I have all the pVE /trial sets I need and have had for years. I don't need this to get old sets. Can anyone tell me what else new we will get (aside form the monster sets, only one of which looks useful?)

    The problem with with is its intended to be run with like a trial group or a well organized dungeon group, but for randos who have no good way to group or communicate and who respawn half way across the map from their group when they die.
  • lagrue
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    I can learn to deal with the grouping and content difficulty.

    What I can't accept is progress being completely locked behind RNG that is also locked behind dailies.

    You cannot progress in the Night Market without the splinters from coffers, and leaving those totally up to RNG was a huge L move. Atleast the one for Weak Enemies can be farmed.

    Currently the only people who can move on are:
    A. Lucky.
    B. Have many characters to run for Dailies.

    This completely stonewalls tonnes of players, myself included. If you expect people to operate at Vet level content, you can't just block their progress with RNG. What a terrible gut punch.

    They need to be a 100% drop and that's that.
    Edited by lagrue on 30 April 2026 12:56
    "You must defeat me every time. I need defeat you only once"
  • liliub17_ESO
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    code65536 wrote: »
    ...
    @Personofsecrets Faction choice is irrelevant. You can group with anyone from any faction. You can share quest with anyone from any faction. And you can advance quest objectives together with anyone from any faction. Factions have literally zero impact on gameplay....

    So I must ask: why bother having factions? What is the purpose of these factions to the game, lore-wise or story-wise? Why choose one faction over the others if it really doesn't matter?

    I duly listened to the recruitment spiels of all three. And I realized that, for the first time I can remember, I honestly did not want to join any of them.
    - One is a protection racket which believes bully tactics and brawn should 'rule' with any other tactics considered sub-par and not even optional;
    - one is led by a hedonist who believes whomever has the most sparklies and the most blackmail material should 'rule';
    - and the third is led by an insane zenophobic daedric rat with anger issues who talks through a human who's been through some horrific trauma and a bit off their rocker.

    Roleplay-wise, I would have said the Thousand Eyes would be my choice because I love to explore, find lore, etc., but not the way it's set up. It's as if the devs had the task of devising three factions, came up with some pretty good choices for the origins/motivation for the factions, and then set about to absolutely bork the actual creation of said factions.

    But if it really doesn't matter if you group with anyone, regardless of faction, then why bother with factions? According to the official site, "each are vying for control of the Night Market’s secrets and riches." What are these secrets and riches? Does anyone know? Are there really any? If the factions don't actually have any set goal except to control nebulous maybe-secrets and maybe-riches (the faction helms? please...), why bother?

    Story-wise, this all falls apart - and falls far short of what ESO devs are capable. And if they didn't pay attention to the concerns voiced by the PTS - as usual, for the entire life of this game, by the way - then that fall is due to hubris, not inability.

    Gameplay-wise, this seemingly appeals to a very small niche to the detriment of most others. If, as another player stated, this is achievable mostly with PvP gear and tactics (and heavens knows, the PvP crowd really do need some consideration in this game!), then how is this an event for everyone?

    Incentive-wise, I'd love the base house on all four of my accounts, but this :: motions vaguely at the computer:: farce really isn't worth it.
  • metheglyn
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    The Night Market is not for me.

    I spent a couple of hours there last night and it was more frustrating than fun. Knowing the place is intended for groups, I did not attempt to solo it, but I did not realize that a duo + companions would also be ineffective.

    I do not play this game for challenging combat and I certainly don't play it for punishing zones.

    At this point, I do not see myself ever going back to the Night Market. My time is better spent elsewhere.
  • Divine1976
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    I'm a solo player who almost exclusively PVPs in Cyrodiil and not that experienced in group dungeons etc

    I've just been joining various groups using the group finder and not finding it too bad apart from the skirmishes

    Getting to your group can be annoying upon initially joining them and a lot of the groups will disband after a couple of wipes, meaning you have to hop around groups a bit (Not many of them on EU) .

    I've also experienced a couple of hard crashes in the event zone that other people in the group experienced too

    I was aware when I entered it was group orientated and didn't expect to fare well solo, although the difficulty was higher than I expected.

    Also as others have said, the rewards seem pretty weak considering the difficulty and not sure I am going to bother grinding the golden pursuits
    Edited by Divine1976 on 30 April 2026 13:15
  • tigerdrsk
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    The night market content is horrendously terrible. The zone is intriguing from looks but the fact the mobs are so overpowered I can't solo? This is why you don't take the advice of elites. I want to finish on psn but can't find groups at all and only die repeatedly.

    Scale the mobs way down or this is DOA. I should be able to solo the normal quests. At this rate i'll wait for the skin to hit bazaar and not even bother. Very hard pass on this until a fix of sorts. Grouping should be OPTIONAL not necessary.
  • tomofhyrule
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    Ok, finally got a chance to play it last night for a bit (imagine having a job that doesn't allow me to play ESO 24/7).

    Verdict: way better than I'd thought.

    I was in there solo for a bit to try to do the intro quests before my normal dungeon group came on, and the trash is essentially like a vet dungeon, so not that bad if you're built for it. I didn't try any bosses solo though, but I did see a few other people running around I could zerg surf for a bit.

    We ended up running later as a 1T/1H/4DD group and it was really fun. I am conflicted on the bosses - a lot were just copypastas of bosses we saw before so it wasn't much figuring out what to do for many of them, but it did also feel a bit rewarding for things like the Werewolf Behemoth boss that borrowed from both Balorgh HM and Kraglen so it felt like a 'final exam' thing for knowing previous content in the game.

    The biggest issue is that it is still very chaotic. We all ended up with different quests, some quests are the 'right' ones that can drop the fragments while others are the 'district' ones that you can't see the targets until you're standing literally on top of them. There's still a lot of confusion in the technicalities of everything.

    I am intrigued though by the intro quest implying that the districts shift over time as well. It tells me that a returning Night Market could switch up the districts a bit, so that will still keep things fresh.

    I'll still say I would have preferred Dungeons, but this is not as bad as I feared just from reading the comments others have.
  • code65536
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    So I must ask: why bother having factions? What is the purpose of these factions to the game, lore-wise or story-wise? Why choose one faction over the others if it really doesn't matter?

    I don't know.
    1. You are encouraged to cooperate with members of other factions. Trading with other faction members is the only way to complete the new Portent recipe and the only way to acquire the ingredients to craft the new Portent drink. And you can group up with people from other factions and share faction leader quests with them.
    2. Even if you wanted to compete, there's no way to see who belongs to each faction. And this isn't a PvP zone, so how exactly would you compete anyway, if you wanted to?
    3. The scores are not adjusted for population, so this is just a popularity contest: the faction with the biggest population will "win". There is nothing that players can do to stop Thousand Eyes from achieving a crushing victory. What's the point?
    4. The reward for "winning" is just a chance at a gold upgrade mat when you decon your reward, instead of a chance at a purple or blue mat.

    So even though faction and competition doesn't matter, ZOS decided to devote prime UI real estate for... a scoreboard. In Cyrodiil, where there's actual faction competition, there's no scoreboard taking up a big chunk of the upper-right of your screen, and yet here in the Night Market where nobody has any reason to care about the "competition", we are being constantly reminded of the score.

    My guess is that they had this faction competition idea very early on, and it was supposed to resemble the faction competition in Cyrodiil (they even use the same faction colors), but that it just didn't work out the way they originally imagined it to, and by the time PTS rolled around and I complained about how silly it was to have a scoreboard for a "competition" where nobody is competing, the response was that it was too late to redesign the UI.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
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    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • robwolf666
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    Still ridiculously difficult, but, at least I managed to take out 3 mobs today... albeit smaller ones.

    Reminds me of Souls really.... difficulty for the sake of difficulty and little else.
  • z32
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    Ok, finally got a chance to play it last night for a bit (imagine having a job that doesn't allow me to play ESO 24/7).

    Verdict: way better than I'd thought.

    I was in there solo for a bit to try to do the intro quests before my normal dungeon group came on ----
    I'll still say I would have preferred Dungeons, but this is not as bad as I feared just from reading the comments others have.

    Bingo, that is why people complain about. 99% of us do not have "our normal dungeon or trial groups". You only confirm the negative reviews of other players that this content is for very small group of players. Good luck to find a random group that have the same task that you need, this is a dead zone already.

    Edited by z32 on 30 April 2026 13:43
  • Dojohoda
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    Incredibly unintuitive, what is this place anyway?
    I joined a group, we zerged for hours. Same o, See mob: Push buttons.
    I got a house, many antiquity leads, completed the mutipart ring, and received a whole lot of gear that I already have. I'm uncertain as to whether or not I want to do that again to open a room in a house. What's good here other than the ring? This content isn't engaging me at all. There's got to be something I am missing, right? Or is this what ESO is now?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Virenic
    Virenic
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    I haven't gotten around to the dungeons and trial yet but outside of (potentially) those, the only source of trade bars I've found are the calamitous bosses, which drop two bars per kill.

    This feels pretty useless to me. I understand that you wouldn't want to make the bosses drop too much given there's no daily cap as otherwise players would just farm large quantities, but I think they still could have dropped more than just two.
  • coop500
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    Yeah the rewards are a joke. I ran around on my solo build late last night, and managed to clear some trash and soft-joined a group to beat 2 bosses. We just got... random overland crap. Why? Why is some of the toughest content most of us will ever see giving OVERLAND gear? Not even DLC overland gear either but utter basegame CRAP? Even a master lock chest gave me one blue weapon for plague doctor... WUT?!
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • DoofusMax
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    Achasse wrote: »
    i dislike this whole thing. my repair bill is climbing just trying to do the first few missions. place a stone get nucked, respawn try to get the the next get nucked again. run the whole of the game in the open world without a group now to do the new shinny thing solo and get wrecked NOT fun. well the screen is getting ready to log me out time to increase my repair bill. dislike dislike dislike and hate this event. maybe in a few days will change my thought but might just leave with a bad taste in my month and not play this event.

    Must admit that I've never had gear repairs rack up like they do in Night Market. But OTOH, I've never died as fast (or as often) as I have in the Night Market.

    As a frustration-reducer on that first quest (do the three things in each of the three districts), you can use that really long rez timer to your advantage. Rez, run to the closest while the timer is running (12 seconds, I think?), wait for the timer to run out, interact with the thing, get nuked (they're all guarded), rez, run to the next, repeat. It's not elegant and no loot, but it gets the job done.
    Edited by DoofusMax on 30 April 2026 14:18
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • o_Primate_o
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    The rewards are ok (i've gotten a Black Gem motif and some others) but could be better.
    The hardness of the zone is good. ZoS, please don't touch the difficulty. Don't make NM as insignificant as Craglorn.
    It's fun when in a group or zerg surfing. The splinter from coffer drop is tough to get and not good communication on how to get it. i' was doing zone quests only to learn those coffers don't drop splinters so I'm left with nothing but a zone gear item for my sticker book which is already full.
    Faction competition could be better - it's missing something...
    Edited by o_Primate_o on 30 April 2026 14:22
    Xbox NA as o Primate o
  • twisttop138
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    coop500 wrote: »
    Yeah the rewards are a joke. I ran around on my solo build late last night, and managed to clear some trash and soft-joined a group to beat 2 bosses. We just got... random overland crap. Why? Why is some of the toughest content most of us will ever see giving OVERLAND gear? Not even DLC overland gear either but utter basegame CRAP? Even a master lock chest gave me one blue weapon for plague doctor... WUT?!

    Dude the rewards are just bad. I'm with Tom of Hyrule. I had a blast. Such a good time but I had my team. Tonight I'll be leading casual solo players so we'll see but after you get a few players it gets way easier.

    The rewards though. From the gold box. An old rug, 3 treasures, some poison and trash pots and old gear. Still didn't get my splinter. Zos knows how to make desirable rewards. They can make epic amazing furnishings and iconic style pages. Motifs. That they thought plague doctor and mothers sorrow would be desirable speaks to a disconnect. That they made this weird grind to be able to fight the bosses speaks to a disconnect. I shouldn't be excluded from my raid team doing bosses because I'm waiting on a damn fragment from an RNG loot box. It's a joke. Im loving the content itself. I wish more people were. I wish people would give grouping a try. Or join their guilds doing runs. Cause the night market is an actual real blast. But they made it weirdly confusing, unnecessarily grindy and unrewarding.
  • coop500
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    Also, as someone who played the PTS and then Live with roughly the same solo build from my memory, down to the same race and everything... I'm actually not sure if they applied the decrease in difficulty of the trash enemies that they promised. It feels like someone forgot to enable it or something, because it does feel EXACTLY the same. Not harder, not easier, just exactly the same.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • BretonMage
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    It's fun when in a group or zerg surfing.

    Well, sure, but what about if you can't get a group, or play off-peak?
  • mdb800
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    I want to put a warning out that any treasure looted from the night market areas in PS5 will take up an inventory slot and you can't see them nor sell them nor trash them that just permanently take up a slot. My advice is to not pick up treasure meant to be sold to merchants in the night market until they fix this
  • Kickimanjaro
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    Having a lot of fun, few things:
    • It'd be nice to be able to portal back to the plaza after dying while in that ghost form, rather than waiting to use the portal to leave after dying.
    • The menu (F5) didn't feel too intuitive to access or use, but did provide very useful information (like which skirmish is active or how long until the next one will start). I don't understand the other part of this menu at all (that tier list with like keys or whatever), absolutely no clue what any of that means or why it's there or why the boss info isn't the default view.
    • Dying and coming back to a skirmish near the end of the fight should not risk the participant losing opportunity to loot the reward chest.
    • I used the Group Finder for Event Zones extensively and had a great experience with it. Listed groups a few times for the next skirmish a few minutes before it spawned and managed to get all the leads I wanted this way without much hassle. I think this Group Finder tool should be stressed / called out explicitly for folks who may not be as interested in the social aspects of group gameplay (asking for a group, talking to guild, etc.).
    • I wish I could share quests that I find laying around with people in my group, rather than telling them there's a quest pickup somewhere.
    • The boss fight where we have to lure the big werewolf into the trap... yeah, we have to do that too many times in large encounters. I think I had one time where there were like two full groups doing it and it felt like we had to trap like 4 or 5 werewolves each phase! This wouldn't be too bad if you could knock down more than one werewolf at a time with the trap, but it doesn't seem to work that way. Instead, we have to hit 4-5 traps for however many werewolves, rather than rewarding the group for doing the mechanic together. I was not sober when I did this so my memory of it may not be exact, but that was the impression.
    • I like the scoring system because when numbers go up it makes my brain feel fuzzy, but I don't know why it's tracked. What's the point? We actually aren't competing against each other, this is PvE, so what are we even tracking there? Why is interacting with those random orbs around the map more rewarding (point wise) than killing a challenging boss?
    Edited by Kickimanjaro on 30 April 2026 15:15
  • RedDragon1313
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    I pay real hard-earned money to play this game not including the time from real life duties ONLY to go into an area to die over and over again ---- only way to get anything done is to chase after large packs of other players that isn't even trying to get anything you're after or need --- NOT ONLY that it has nothing to do with your faction - cause makes no difference who doing what --- I wasted most of the day and couldn't even get the first part of the faction that is required to be done -- I get a level almost every day by doing dailies a few quests writs and farming -- I didn't even get half a level or anything worth all the dying and wasted time ---- I honestly am thinking of pulling my yearly subscription which is coming up in a few days ---
    ALSO this isn't a game of Elder Scrolls anymore -- IT'S one EVENT after another EVENT with NO time to play the game -- There wasn't NO REASON to make an event that is so hard and forces someone RUN GUN and DIE like a damn Console game --- This is supposed to be ELDER SCROLLS NOT some dumbarss CONSOLE game -- I am very disappointed
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    mdb800 wrote: »
    I want to put a warning out that any treasure looted from the night market areas in PS5 will take up an inventory slot and you can't see them nor sell them nor trash them that just permanently take up a slot. My advice is to not pick up treasure meant to be sold to merchants in the night market until they fix this

    Hey @mdb800 this certainly sounds strange and is our first report of this. Could you please check if it's possible an addon is resulting in this behavior? Also, could we get a few item names, please?
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • coop500
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    mdb800 wrote: »
    I want to put a warning out that any treasure looted from the night market areas in PS5 will take up an inventory slot and you can't see them nor sell them nor trash them that just permanently take up a slot. My advice is to not pick up treasure meant to be sold to merchants in the night market until they fix this

    Hey @mdb800 this certainly sounds strange and is our first report of this. Could you please check if it's possible an addon is resulting in this behavior? Also, could we get a few item names, please?

    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • HelixUnited
    HelixUnited
    ✭✭✭
    would love to play the night market but constantly getting kicked from servers
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Thanks for checking. It must have been incredibly minor, because using the same build from the PTS and it does feel exactly the same.

    Perhaps the team could consider a Normal mode difficulty, and labeling this current difficulty as Veteran?

    All difficult content in the game has a normal mode for people to try before evolving into Vet mode, and I think that should be considered for here as well.
    Nerfing the current mode may cause further friction among players, but having two modes so everyone's preferences are covered would help reduce this conflict. As it stands, the Night market feels like it will only increase the divide between vet and average players.
    Edited by coop500 on 30 April 2026 15:30
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
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