So there IS sharing for the repeatable dailies that matter, and sharing is encouraged in the same way that the sharing of overland dailies are encouraged. The minor dailies picked up from within the districts cannot be shared, but those quests don't really matter anyway.
decaffeinated wrote: »The biggest issue seems to be grouping is REQUIRED yet quests can't be shared, and with everyone on different quests coordination is hard. The Skittering is much harder (interestingly The Parch is easy).
Wait! Where have I read this before? Let me think, let me think....... PTS feedback thread? Is it possible?
Sample of the many posts on this topic below.
And? Was this issue around sharing quests fixed? eeeeeeeeeeeeeee nope!
Huh, that name in the screenshot looks familiar.
@Akskad @decaffeinated So, I think it's worth clarifying something here that I didn't know back during PTS when I first wrote that bit about sharing.
There are basically 3 types of quests...
- Intro quest, which is not repeatable and which you do only once per account. It sends you to all 3 districts to do a simple task. It's not shareable, and there's no shared quest progress with others in your group. But for a one-time-only quest, that's fine.
- Minor repeatable quests that you pick up inside each district, by interacting with something on the ground or something posted onto a board. These quests are not shareable and there's no group quest progress. These are the quests that I complained about during PTS. But... these quests also don't matter. Their reward is just a piece of overland gear and a small amount of faction favor. None of the good rewards that people actually care about comes from these quests, so while they are not shareable, you can also ignore these quests if you don't feel like doing them.
- Major repeatable quests that you pick up outside of the districts. There are 6 of these quests, and these are the quests that actually matter. These are the quests that can drop splinters, furnishing plans and other desirable rewards. One is Blood on the Sands, picked up in the plaza, and the other 5 are from your faction leader. Each character will only be offered only 1 of the 5 faction leader quests each day (so two quests total: Blood on the Sands and your one faction leader quest). But it is possible to do all 5 faction leader quests, if you share them with other players (just like how it's possible to do all 6 overland world boss quests in a zone if you share with others). You can share with anyone, even people outside of your faction, since all 3 faction leaders offer the same 5 faction leader quests.
I have another post with more information and the names of all of the "major" daily quests.
So there IS sharing for the repeatable dailies that matter, and sharing is encouraged in the same way that the sharing of overland dailies are encouraged. The minor dailies picked up from within the districts cannot be shared, but those quests don't really matter anyway.
ariankentara wrote: »**Please do note that I am a casual player who loves the questing and exploring aspects of the game, but I despise pvp and being forced to group with lots of players just to be able to progress. My play style and many people's probably differs greatly, but here's my opinion, for what it's worth.
It seems that there's a giant portion of players that all joined the same faction right from the get go. I logged in right when the area opened and within the first ten minutes the thousand eyes faction had already pulled away by hundreds of points. If they somehow manage to lose it would be a miracle, as of now they are over 300k ahead of 2nd place on xbox na.
The instances are basically empty of players and trash mobs can one hit kill any casual player, like myself. Even grouping up with a friend who runs trails regularly, we're still struggling just to make it to the quest objective. We happened to run into a group that was roaming and killing bosses for a while, but many times they would split and go in different directions making it difficult to tag along.
To be quite honest, I can't see any casual player, who's just in it for the fun of the game, finishing this golden pursuit and event in general. Without having a dedicated group to run with, it's just not feasible to sit around and hope a group wanders through that you can tag along with. Many players are in it for the fun of the game, not to get so frustrated that they rage quit. What's the point in playing then?
In my opinion if you want to keep players engaged in the night Market, you either need to nerf the monsters from vet trail level down to something doable for 4-5 people or increase the instance population cap. I realize it's the opening day, but instances are just too empty to support any kind of enjoyment for the average player.
I went in with my PvE tank, who has tanked vet trials and duoed the most recent vet dungeons. I had 2 -3 dps . No one else showed up. The bosses with tons of trash took forever...then they dropped...
wait for it...
plague doctor bow?
This is a set I completed like 10 years ago. What sort of reward is that?
Then 3 of us took on a boss called something like argent exarch molo... something. It took us like an hour. The worst thing is he seems to have a spell, I think "blood rage" that reduced my magicka and stamina to 3k. Yes, 3k, enough for one spell. TG for "Balance" which kept me alive. Presumably you are supposed to have a cleric who can purge you?
Then he had 20 or so wolves that surround me , and I could not get out. I couldn't dodge roll through like normal mobs, was not rooted...was just...hemmed in. I think it was a bug.
After an hour he drops again some old armor set from years ago.
No other players showed up which presumably would have made this faster. The first day of this new event and no players?
The drops are awful. They didn't even come up with new sets? Why?
I tried to find out what else I was supposed to be doing but the whole thing is a garbled mess.
Based on tonight the rewards don't match the difficulty. I have all the pVE /trial sets I need and have had for years. I don't need this to get old sets. Can anyone tell me what else new we will get (aside form the monster sets, only one of which looks useful?)
...
@Personofsecrets Faction choice is irrelevant. You can group with anyone from any faction. You can share quest with anyone from any faction. And you can advance quest objectives together with anyone from any faction. Factions have literally zero impact on gameplay....
liliub17_ESO wrote: »So I must ask: why bother having factions? What is the purpose of these factions to the game, lore-wise or story-wise? Why choose one faction over the others if it really doesn't matter?
tomofhyrule wrote: »Ok, finally got a chance to play it last night for a bit (imagine having a job that doesn't allow me to play ESO 24/7).
Verdict: way better than I'd thought.
I was in there solo for a bit to try to do the intro quests before my normal dungeon group came on ----
I'll still say I would have preferred Dungeons, but this is not as bad as I feared just from reading the comments others have.
i dislike this whole thing. my repair bill is climbing just trying to do the first few missions. place a stone get nucked, respawn try to get the the next get nucked again. run the whole of the game in the open world without a group now to do the new shinny thing solo and get wrecked NOT fun. well the screen is getting ready to log me out time to increase my repair bill. dislike dislike dislike and hate this event. maybe in a few days will change my thought but might just leave with a bad taste in my month and not play this event.
Yeah the rewards are a joke. I ran around on my solo build late last night, and managed to clear some trash and soft-joined a group to beat 2 bosses. We just got... random overland crap. Why? Why is some of the toughest content most of us will ever see giving OVERLAND gear? Not even DLC overland gear either but utter basegame CRAP? Even a master lock chest gave me one blue weapon for plague doctor... WUT?!
o_Primate_o wrote: »It's fun when in a group or zerg surfing.
I want to put a warning out that any treasure looted from the night market areas in PS5 will take up an inventory slot and you can't see them nor sell them nor trash them that just permanently take up a slot. My advice is to not pick up treasure meant to be sold to merchants in the night market until they fix this
ZOS_JessicaFolsom wrote: »I want to put a warning out that any treasure looted from the night market areas in PS5 will take up an inventory slot and you can't see them nor sell them nor trash them that just permanently take up a slot. My advice is to not pick up treasure meant to be sold to merchants in the night market until they fix this
Hey @mdb800 this certainly sounds strange and is our first report of this. Could you please check if it's possible an addon is resulting in this behavior? Also, could we get a few item names, please?
I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.
ZOS_JessicaFolsom wrote: »