SilverBride wrote: »frogthroat wrote: »SilverBride wrote: »Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.
Like trials? Small amount of xp and what is it, something like 100g? It's not something anyone would farm, but it would signify success.
No rewards for repeating quests that were already done and already rewarded the player.
SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.
SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.
Then turn the markers off and don't take any. Problem solved for you.
Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?
Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?
Lolwut? Not my mind brother. Must be nice.found through discoveries that your mind knows it has to focus in on because it can't be repeated?
mdjessup4906 wrote: »Lolwut? Not my mind brother. Must be nice.found through discoveries that your mind knows it has to focus in on because it can't be repeated?
It should be noted that in the single player games you cant really repeat quests either. In skyrim for example you can move through quest stages via console but it doesn't always work and can sometimes mess up your save.
BUT redoing a character in skyrim for another playthrough is 50 million times less headache and time consuming than in eso, becasue console codes and purpose built mods. Eso doesn't, and probably cant, have that due to its nature as an mmo, so Toggleable repeatable quests that effect no one but those who choose to repeat them are next best thing.
I actually want to make more characters, been contemplating a new character slot, but every time I look at the grind and the whole one time use only thing. Its like ultimate fomo.
Remember, no savegames.
SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.
BretonMage wrote: »...I just really, really want to the ability to redo story quests.
SilverBride wrote: »BretonMage wrote: »...I just really, really want to the ability to redo story quests.
I do that... on new characters.
SilverBride wrote: »SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.
Then turn the markers off and don't take any. Problem solved for you.
Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?
Those quests are not the story like the zone quests are. They don't follow a progression through the zone from start to finish. Defeating a world boss that recovers, much as players do after being defeated, isn't the same as a zone story boss that is defeated and it's now over.
SilverBride wrote: »
Which is why some people have suggested a lore friendly idea of a magical scroll that takes you back in time before you even started the zone story.SilverBride wrote: »Those quests are not the story like the zone quests are. They don't follow a progression through the zone from start to finish.
BretonMage wrote: »SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.
As someone who's wanted repeatable zone quests for years, I had always assumed that the default would be that quests remain non-repeatable, but that the player should be able to make a decision to reset a zone's quests.
So, unlike the OP's suggestion I guess, we wouldn't need quest markers, but just a single option somewhere to activate the reset. Perhaps it could be through an item, an NPC or an altar somewhere.
I don't know if that would be easier or more likely than repeatable quest arrows, but I just really, really want to the ability to redo story quests.
SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

mdjessup4906 wrote: »SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
Elder Scrolls Online
The Elder Scrolls
Um...
SilverBride wrote: »mdjessup4906 wrote: »SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
Elder Scrolls Online
The Elder Scrolls
Um...
The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.
BardokRedSnow wrote: »There's also a number of quests I'd like to remember the details on, and making a whole new character to relive it but with a different context and story of said character is honestly too much effort for me personally. Im just not mmo brained enough for making countless toons. Took me forever to even start calling them toons lol and to make the five I have.
SilverBride wrote: »mdjessup4906 wrote: »SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
Elder Scrolls Online
The Elder Scrolls
Um...
The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.
All of the elder scrolls games are separate games. Yes, ESO is a spin-off. But also none of the games really play the same.
BardokRedSnow wrote: »The only thing I can think of that I'd ever want from eso to a very very small extent is better mounts. A Direwolf in skyrim would have been pretty cool. But that is literally it.

BardokRedSnow wrote: »SilverBride wrote: »mdjessup4906 wrote: »SilverBride wrote: »ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
Elder Scrolls Online
The Elder Scrolls
Um...
The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.
All of the elder scrolls games are separate games. Yes, ESO is a spin-off. But also none of the games really play the same.
I especially dont want "dragon knight" and "templar" or "arcanist" to be a thing in the lore, the combat and concept of magic is so vastly different in the main series its like a different world sometimes, which I never did like about eso but just got used to and dismissed it as "2nd Era magic", which does kind of work. There's abilities and powers from earlier eras closer to the dawn era that are much different from the 3rd and 4th era, but thats lore stuff.
The only thing I can think of that I'd ever want from eso to a very very small extent is better mounts. A Direwolf in skyrim would have been pretty cool. But that is literally it.
BardokRedSnow wrote: »But yea, eso is a spinoff and most fans do not want any feature crossovers, what works here would not translate well to the main series in my opinion. I especially dont want "dragon knight" and "templar" or "arcanist" to be a thing in the lore, the combat and concept of magic is so vastly different in the main series its like a different world sometimes, which I never did like about eso but just got used to and dismissed it as "2nd Era magic", which does kind of work. There's abilities and powers from earlier eras closer to the dawn era that are much different from the 3rd and 4th era, but thats lore stuff.