Maintenance for the week of November 24:
• PC/Mac: No maintenance – November 24

[Suggestion] Make All Quests Repeatable

  • frogthroat
    frogthroat
    ✭✭✭✭✭
    frogthroat wrote: »
    Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.

    Like trials? Small amount of xp and what is it, something like 100g? It's not something anyone would farm, but it would signify success.

    No rewards for repeating quests that were already done and already rewarded the player.

    The code gives you something when you complete a quest. Quickly, without checking: what are the rewards for completing a trial quest the second time?

    Don't know because it's so small you never paid any attention, right?

    Yeah, that reward, for example.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    For transparency: I don't know. Some xp and a 3 digit amount of gold, I think. So insignificant that I haven't paid any attention.
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    I would like this so i can collect the lorebooks inside the quest instanced areas.
    I do not need a reward at all, at the end of the quest. Just being able to experience them again, and having an access to the instances is enough for me.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    And I can’t get immersed because of the inability to repeat quests. I don’t do them on the characters who, in their lore, do the quest because the inability to redo stresses me out.

    Heck, here’s an idea:
    Only be able to repeat main quests. Add a menu to the zone guide that lets you repeat quest segments. That way people will never have to even see the system if they’re not interested in it.
    Edited by Soarora on 21 November 2025 20:33
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    Then turn the markers off and don't take any. Problem solved for you.

    Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?

    Those quests are not the story like the zone quests are. They don't follow a progression through the zone from start to finish. Defeating a world boss that recovers, much as players do after being defeated, isn't the same as a zone story boss that is defeated and it's now over.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?

    And which quests are more memorable and immersive? The Crag Trial quest? WB? Or the one and done stories found through discoveries that your mind knows it has to focus in on because it can't be repeated? Choices actually mattering adds tension and stakes, which increases immersion. It's why many games separate repeatable quests from ones that aren't.

    Additionally, I'd rather they work on new content or least new ways to experience older content rather than just working on a system designed purely for rote repetition.
    Edited by spartaxoxo on 21 November 2025 21:05
  • mdjessup4906
    mdjessup4906
    ✭✭✭✭✭
    found through discoveries that your mind knows it has to focus in on because it can't be repeated?
    Lolwut? Not my mind brother. Must be nice.

    It should be noted that in the single player games you cant really repeat quests either. In skyrim for example you can move through quest stages via console but it doesn't always work and can sometimes mess up your save.

    BUT redoing a character in skyrim for another playthrough is 50 million times less headache and time consuming than in eso, becasue console codes and purpose built mods. Eso doesn't, and probably cant, have that due to its nature as an mmo, so Toggleable repeatable quests that effect no one but those who choose to repeat them are next best thing.

    I actually want to make more characters, been contemplating a new character slot, but every time I look at the grind and the whole one time use only thing. Its like ultimate fomo.

    Remember, no savegames.
    Edited by mdjessup4906 on 21 November 2025 21:25
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    found through discoveries that your mind knows it has to focus in on because it can't be repeated?
    Lolwut? Not my mind brother. Must be nice.

    It should be noted that in the single player games you cant really repeat quests either. In skyrim for example you can move through quest stages via console but it doesn't always work and can sometimes mess up your save.

    BUT redoing a character in skyrim for another playthrough is 50 million times less headache and time consuming than in eso, becasue console codes and purpose built mods. Eso doesn't, and probably cant, have that due to its nature as an mmo, so Toggleable repeatable quests that effect no one but those who choose to repeat them are next best thing.

    I actually want to make more characters, been contemplating a new character slot, but every time I look at the grind and the whole one time use only thing. Its like ultimate fomo.

    Remember, no savegames.

    Funny thing is, in Skyrim I keep saves throughout quests in easily identifiable locations (so I can see via the small image) just in case I want to redo them. Then of course, reload my current save.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    As someone who's wanted repeatable zone quests for years, I had always assumed that the default would be that quests remain non-repeatable, but that the player should be able to make a decision to reset a zone's quests.

    So, unlike the OP's suggestion I guess, we wouldn't need quest markers, but just a single option somewhere to activate the reset. Perhaps it could be through an item, an NPC or an altar somewhere.

    I don't know if that would be easier or more likely than repeatable quest arrows, but I just really, really want to the ability to redo story quests.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    ...I just really, really want to the ability to redo story quests.

    I do that... on new characters.
    Edited by SilverBride on 22 November 2025 02:47
    PCNA
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    BretonMage wrote: »
    ...I just really, really want to the ability to redo story quests.

    I do that... on new characters.

    I'm not doing that. Not even to re-experience the stories.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Gabriel_H wrote: »
    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    Then turn the markers off and don't take any. Problem solved for you.

    Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?

    Those quests are not the story like the zone quests are. They don't follow a progression through the zone from start to finish. Defeating a world boss that recovers, much as players do after being defeated, isn't the same as a zone story boss that is defeated and it's now over.

    That really is a distinction without a difference. And as I said: Then turn the markers off and don't take any. Problem solved for you.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Then turn the markers off and don't take any. Problem solved for you.

    I don't want to turn off markers for quests I haven't done yet. So how would that work?
    PCNA
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Then turn the markers off and don't take any. Problem solved for you.

    I don't want to turn off markers for quests I haven't done yet. So how would that work?

    Did you actually read the suggestion?
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Ishtarknows
    Ishtarknows
    ✭✭✭✭✭
    This sounds like it could be a lot of work and take a lot of Dev time that I'd rather see put to better use. Fixing bugs, broken quests and creating new content would be much better use of that time imo.

    Zos have also shown recently that they're not that bothered about us repeating content (leaderboard places are now 1 per account - why repeat the weekly when there's no point?) so this probably isn't even on their radar.
  • thatnewcatsmell
    thatnewcatsmell
    ✭✭✭
    Ignoring necessary dev time versus actual value, I wouldn't mind a feature like this. Like many others, I don't quest on most of my characters and there are times where I would have liked to re-experience something without having to go through all previous steps on an alt. Even something as simple as being able to help out a guild member in a quest locked area would be a nice addition.

    FF14 has something like this for the main quest and some side quests called 'New Game Plus', but instead of special markers and a weekly cooldown it's just a special menu where you have to find the quest you want to repeat. FF14 also isn't particularly 'alt friendly', so it makes more sense there in terms of dev time.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Those quests are not the story like the zone quests are. They don't follow a progression through the zone from start to finish.
    Which is why some people have suggested a lore friendly idea of a magical scroll that takes you back in time before you even started the zone story.

    Magical scrolls are part of TES lore.
    Time travel is part of TES lore.
    You don't have to read the scroll if you don't like to.
    You can read the scroll if you want to.

    What's the downside?

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    As someone who's wanted repeatable zone quests for years, I had always assumed that the default would be that quests remain non-repeatable, but that the player should be able to make a decision to reset a zone's quests.

    So, unlike the OP's suggestion I guess, we wouldn't need quest markers, but just a single option somewhere to activate the reset. Perhaps it could be through an item, an NPC or an altar somewhere.

    I don't know if that would be easier or more likely than repeatable quest arrows, but I just really, really want to the ability to redo story quests.

    This would actually be costly enough to ensure the quests still feel like they have stakes without completing cutting off the ability to repeat them.

    I still would prefer they work on new stuff. But something like this would really help with the massive loss of immersion instantly repeatable creates. Great idea.
    Edited by spartaxoxo on 22 November 2025 13:47
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    Gaah! No thank you. There are too many quest markers all over the place as it is. I like to see them go away after the quest in done. Leaving the quest icon there and just changing it's color would make me feel like I didn't actually complete the quest.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    ESO has magical scrolls.
    ESO has time travel.

    Both of which are not limited to just ESO, but are part of the whole TES lore.

    What is your actual objection?
  • mdjessup4906
    mdjessup4906
    ✭✭✭✭✭
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    Elder Scrolls Online
    The Elder Scrolls

    Um...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭
    I would really like this option somehow just simply for moments like the end of solstice when defeating Mannimarco, that animation with Meridia's light was so badass lol. I didnt get enough proper pictures in the moment, the best I got was this:

    snljyrozoxoj.png

    There's also a number of quests I'd like to remember the details on, and making a whole new character to relive it but with a different context and story of said character is honestly too much effort for me personally. Im just not mmo brained enough for making countless toons. Took me forever to even start calling them toons lol and to make the five I have.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    Elder Scrolls Online
    The Elder Scrolls

    Um...

    The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.
    PCNA
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    Elder Scrolls Online
    The Elder Scrolls

    Um...

    The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.

    All of the elder scrolls games are separate games. Yes, ESO is a spin-off. But also none of the games really play the same.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's also a number of quests I'd like to remember the details on, and making a whole new character to relive it but with a different context and story of said character is honestly too much effort for me personally. Im just not mmo brained enough for making countless toons. Took me forever to even start calling them toons lol and to make the five I have.


    UESP is a good resource if you just need a detail real quick.
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭
    Soarora wrote: »
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    Elder Scrolls Online
    The Elder Scrolls

    Um...

    The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.

    All of the elder scrolls games are separate games. Yes, ESO is a spin-off. But also none of the games really play the same.

    The main series generally does. The earlier games are a good deal different because of age mostly but for instance they're all open world, even Arena, they all are first person, I think morrowind was the first without a mod to include third person, but even still theyre all designed with first person perspective in mind. Third never honestly felt right to me.

    The first person thing was such a big deal that eso pretty much had to include it for fans to not get upset, but in retrospect honestly its so unfitting for this game that its really not needed, though I appreciate it when tanking at times. There was spellcrafting in Daggerfall, Morrowind, and Oblivion, sadly not Skyrim. Things change but there's definitely a lot of overlap especially since the games all were made on the same old ass game engine at least since Morrowind, pretty sure.

    But yea, eso is a spinoff and most fans do not want any feature crossovers, what works here would not translate well to the main series in my opinion. I especially dont want "dragon knight" and "templar" or "arcanist" to be a thing in the lore, the combat and concept of magic is so vastly different in the main series its like a different world sometimes, which I never did like about eso but just got used to and dismissed it as "2nd Era magic", which does kind of work. There's abilities and powers from earlier eras closer to the dawn era that are much different from the 3rd and 4th era, but thats lore stuff.

    The only thing I can think of that I'd ever want from eso to a very very small extent is better mounts. A Direwolf in skyrim would have been pretty cool. But that is literally it.
    Edited by BardokRedSnow on 22 November 2025 23:38
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    The only thing I can think of that I'd ever want from eso to a very very small extent is better mounts. A Direwolf in skyrim would have been pretty cool. But that is literally it.

    Modders did this 12 years ago in Skyrim (game):

    w2jodmqgtc9u.jpg

    Iirc I think someone even had a worm mount (from Dune) and there was a sports car mount mod. It's a shame that ESO keep such a tight rein. Lol.


    Edited by Gabriel_H on 22 November 2025 23:49
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    ESO isn't TES. It's multiplayer which follows different rules than single player games. These games share a lot of the lore but that doesn't mean that if one has a feature they both should.

    Elder Scrolls Online
    The Elder Scrolls

    Um...

    The Elder Scrolls is a group of single player games that have been very successful. Elder Scrolls Online ìs based off of these but it is multiplayer, which is very different from single player games in how we play. Even though they are using many of the same zones and lore they are separate games.

    All of the elder scrolls games are separate games. Yes, ESO is a spin-off. But also none of the games really play the same.

    I especially dont want "dragon knight" and "templar" or "arcanist" to be a thing in the lore, the combat and concept of magic is so vastly different in the main series its like a different world sometimes, which I never did like about eso but just got used to and dismissed it as "2nd Era magic", which does kind of work. There's abilities and powers from earlier eras closer to the dawn era that are much different from the 3rd and 4th era, but thats lore stuff.

    The only thing I can think of that I'd ever want from eso to a very very small extent is better mounts. A Direwolf in skyrim would have been pretty cool. But that is literally it.

    To be fair, the lore behind the classes don’t all make sense in ESO either. Dragonknight is specifically Tscaesci iirc. Warden is ???? opposite of Vvardenfell?

    Sorcerers are how I tend to play skyrim… bound bow, 2 dremora. Miraak is an Arcanist (sans book). It could be argued Vigilants of Stendarr are Templars. Shadowscales are Nightblades. Necromancers are uhhh…… everywhere.

    I have a mod I use in every Oldrim playthrough that has a whole lot of immersive mount options. It’s a player house.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    But yea, eso is a spinoff and most fans do not want any feature crossovers, what works here would not translate well to the main series in my opinion. I especially dont want "dragon knight" and "templar" or "arcanist" to be a thing in the lore, the combat and concept of magic is so vastly different in the main series its like a different world sometimes, which I never did like about eso but just got used to and dismissed it as "2nd Era magic", which does kind of work. There's abilities and powers from earlier eras closer to the dawn era that are much different from the 3rd and 4th era, but thats lore stuff.

    Not to de-rail my own thread, but classes aren't inherantly anti-TES. They existed in the earlier games and to some extent in the latter ones, but the difference was as the "chosen one" the player could always go beyond them.

    They do fit in the lore when you look around. Mages Guild - A guild of sorcerers. Fighters Guild - A guild of warrior types. Dark Brotherhood/Morag Tong/Thieves Guild - Packed with Nightblades. There are Templar's im TES history, though usually by a different name. An Arcanist is simply a mage who specialised in Aporcryphal magic. Warden's are druids. Necromancers are the most famed/infamous career because of Mannimarco.

    Edit: Basically unlike other TES games, there is nothing inherantly special about the player, other than having their soul ripped out and retrieved. There is no grand destiny, we are simply pawns of the various deities just like the NPCs. :D
    Edited by Gabriel_H on 23 November 2025 05:41
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
Sign In or Register to comment.