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[Suggestion] Make All Quests Repeatable

  • lostineternity
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    frogthroat wrote: »
    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.

    It was your choice. You should have been reading the quests.
  • frogthroat
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    frogthroat wrote: »
    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.

    It was your choice. You should have been reading the quests.

    I'm not sure if you understand the point of this thread. It is a quality of life request. "Tough luck, should have done otherwise" is the current situation. This thread is about "hey, how about we don't permanently lock ourself out of something for no apparent reason?"
  • Al_Ex_Andre
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    frogthroat wrote: »
    frogthroat wrote: »
    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.

    It was your choice. You should have been reading the quests.

    I'm not sure if you understand the point of this thread. It is a quality of life request. "Tough luck, should have done otherwise" is the current situation. This thread is about "hey, how about we don't permanently lock ourself out of something for no apparent reason?"
    This.
  • Nemesis7884
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    Only if you can also turn the quest symbols off once done otherwise it would seriously trigger my ocd
  • Gabriel_H
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    It was your choice. You should have been reading the quests.

    Good luck when someone is speed running a dungeon and pulling you to bosses.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • playsforfun
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    Make delves harder & solo instances, add daily quests givers, make pd's harder & group instances & a new quest giver with new rewards, still keep Overland stuff the same, you'd have unlimited content then but they'd have to remove the 25 dailies cap
  • cyberjanet
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    Maitsukas wrote: »
    There is a simple solution to that already without risking potential bugs:

    Create a new character.

    Sorry, I don't want 100 characters. Or even 8. Ideally I don't want even 2.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • lostineternity
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    Gabriel_H wrote: »
    It was your choice. You should have been reading the quests.

    Good luck when someone is speed running a dungeon and pulling you to bosses.

    why would my party do this?
  • frogthroat
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    Gabriel_H wrote: »
    It was your choice. You should have been reading the quests.

    Good luck when someone is speed running a dungeon and pulling you to bosses.

    Yeah, that is a bigger problem in dungeons than zone stories. All quests repeatable would be great, especially to get the story-locked lorebooks for my main toon. But the most missed stories are indeed the dungeons stories.

    Having repeatable dungeon quests would also have another bonus. It seems to me players might be pros in effortlessly navigating different dungeons, but the second they equip s&b they lose all sense of direction. If a boss fight stage has two ways out, entrance and exit, after the fight, the tank will be going to the wrong one. But if you would have the quest marker guiding you, that wouldn't happen (so often).
    Edited by frogthroat on 21 November 2025 09:14
  • Gabriel_H
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    Gabriel_H wrote: »
    It was your choice. You should have been reading the quests.

    Good luck when someone is speed running a dungeon and pulling you to bosses.

    why would my party do this?

    Fun Fact: You =/= Everyone else
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • lostineternity
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    Gabriel_H wrote: »
    Gabriel_H wrote: »
    It was your choice. You should have been reading the quests.

    Good luck when someone is speed running a dungeon and pulling you to bosses.

    why would my party do this?

    Fun Fact: You =/= Everyone else

    exactly, this is mmo, if you run random dungeon with random people you can't expect that everyone wil be waiting for you by default because you are so special, everytime someone asks to wait because of quests I see how people be patient and help each other, basic communication skills or you can gather your guildmates or friends to do the dungeon on your terms
    no need to exaggerate by saying it's impossible to complete dungeon quests

    btw instead of permanent quests even after completion I would add "story mode" for dungeons and trials (solo or with AI companions) that will show the story of the instance and allows you to complete quest with some rp moments etc
    Edited by lostineternity on 21 November 2025 10:36
  • frogthroat
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    exactly, this is mmo, if you run random dungeon with random people you can't expect that everyone wil be waiting for you by default because you are so special,
    Precisely! And if the dungeon quest is repeatable, people could pick up the quest, run with others and then get the skill point at the end just like now, but afterwards they could come back with more time to follow the dungeon story without hindering others. That is exactly what people have been asking.

    Sorry, but I do not really understand why are you against this. What would it take from your playing if other people would have the option to repeat a dungeon (or any other) quest at their own leisure? I have a hard time understanding what the downside is.
    everytime someone asks to wait because of quests I see how people be patient and help each other, basic communication skills or you can gather your guildmates or friends to do the dungeon on your terms
    Sometimes it works, oftentimes not -- if you run with pugs, that is. Many runs have speedrunners who either have group chat turned off or they ignore it. Especially when levelling up a character you need the skill points, even more so now with subclassing where subclass skills take 2 skill points each. So you take the quest, run with others and return it to get the skill point that you desperately need. You won't have time to listen to the story and read every lorebook.

    The solution would be to be able to repeat the quest for a small amount of xp and a few gold coins, just like trial quests (outside of the weekly coffer runs).
    no need to exaggerate by saying it's impossible to complete dungeon quests
    No need to exaggerate by saying anyone here has said it's impossible. Difficult, very difficult sometimes (looking at FG2), but of course not impossible. Where did you get this from?
    btw instead of permanent quests even after completion I would add "story mode" for dungeons and trials (solo or with AI companions) that will show the story of the instance and allows you to complete quest with some rp moments etc

    The story mode, if repeatable, would be sufficient. Pretty much the same as repeatable quest, but just available in a special "story mode" instance. Could be one idea.
  • spartaxoxo
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    I just don't do the story in the dungeon until I can specifically do a lore run. But, I have more skill points than I'll ever even use so I'm not need points so bad that I'd permanently lock myself out of a story that I wanted to hear.
  • SilverBride
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    Having all the quests repeat is a completionist's nightmare. I take a lot of time to do every quest in every zone on all of my characters. How could we keep track of that if the quests just keep popping up again? And think of how disorienting it would be to be questing through the zone story only to have previous quests suddenly appear again. The story would no longer make sense.
    PCNA
  • frogthroat
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    Having all the quests repeat is a completionist's nightmare. I take a lot of time to do every quest in every zone on all of my characters. How could we keep track of that if the quests just keep popping up again? And think of how disorienting it would be to be questing through the zone story only to have previous quests suddenly appear again. The story would no longer make sense.

    Good questions and people here have been having ideas how to do that. Dungeons would not be an issue. A simple thing would be that it's a black marker at first, and blue after you have completed it once.

    But for zones, there has been ideas:
    • A new marker colour for repeated quest: green.
    • A warning when you attempt to take already completed zone story again.
    • For immersion there was one suggestion that the quest giver is behind a load screen (like in a house) so when you pick the quest again, going out (ie, through a loading screen) it load the uncompleted zone.
    • A (time travel) scroll that takes you back to the beginning of the zone story.
    There would be many ways to achieve this without messing up with completionists. And it would definitely help me to get the story-locked lorebooks I missed with my main.
    Edited by frogthroat on 21 November 2025 12:32
  • SilverBride
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    frogthroat wrote: »
    There would be many ways to achieve this without messing up with completionists. And it would definitely help me to get the story-locked lorebooks I missed with my main.

    I think it would be more beneficial to just stop locking players out of places after completing quests. I would hate playing through a world with quest markers everywhere all the time, regardless if we have already done the quests or not.
    PCNA
  • Emeratis
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    I would not want quest icon clutter either even if I really want repeatable quests, but a solution to that could be some sort of toggleable on/off story mode (we already have several in game like normal/vet group stuff, online/busy/away/appear offline, etc). Some of us who really want this have thought about the pain points and hitches for a while, and ideally zos would too before implementing this if they chose to.
  • lostineternity
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    frogthroat wrote: »
    Sorry, but I do not really understand why are you against this. What would it take from your playing if other people would have the option to repeat a dungeon (or any other) quest at their own leisure? I have a hard time understanding what the downside is.
    [snip]

    From game design perspective it's very hard to make one content suitable for farming (daily xp bonus or undaunted keys) and for roleplay (reading lore books, learning lore of the dungeon and doing quest) because you are mixing two absolutely different categories of players with different priorities: rp vs quick farm.
    In result we have conflict where someone's quest is ruined or someone's time is wasted.
    Infinite quest doesn't resolve the issue because root cause of the issue is still there. Once your quest was ruined you go again take it and there are no guarantees it won't be ruined again.

    That's why I suggested story mode that resolve this issue and with ability to complete it several time (for any reason) as you said.
    [edited for bashing]
    Edited by ZOS_Icy on 22 November 2025 18:28
  • NickFirzen
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    I agree, I love questing in ESO, it felt like a truly never ending series, but it did end... I have tried replaying some/starting completely over with other characters, but it just doesn't feel the same as with my main og character... I wanna redo as him, the character I am immersed into. And about the few consequences that some quest line has, it redoing just that part would simply change that decision in their database, ideally, so then we could check out other routes if we know which parts to change and where to look for differences, without replaying the whole arc...
  • SilverBride
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    Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.
    PCNA
  • mdjessup4906
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    Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.

    When you do 2 runs of a trial back to back, the quest complete for first run gives you a box, the 2nd run gives you nothing, just a complete. Every now-repeatable quest could do the same thing. If they can do it in trials they can do it anywhere.
  • mdjessup4906
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    The arenas are the same. First run, skill point. 2nd and onward, nothing.
  • mdjessup4906
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    Although really, for overland stuff is getting a uniquely named but otherwise useless piece of gear (except for like 2 quests if I remember right) really game breaking?
  • mdjessup4906
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    Rp wise the biggest thing i miss between the single player games and eso is save games. Uncountable times ive been in a quest or location and thought to myself 'damn I wish i could make a save here'. Repeatable quests are next best thing.

    Also stop locking us out of completeed areas. How sad is it that like half of necrom city is inaccessible once you've done the zone quest.
  • mdjessup4906
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    And also of course make completed quest markers toggleable, that should go without saying.
  • frogthroat
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    Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.

    Like trials? Small amount of xp and what is it, something like 100g? It's not something anyone would farm, but it would signify success.
  • SilverBride
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    frogthroat wrote: »
    Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.

    Like trials? Small amount of xp and what is it, something like 100g? It's not something anyone would farm, but it would signify success.

    No rewards for repeating quests that were already done and already rewarded the player.
    PCNA
  • Gabriel_H
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    Having all the quests repeat is a completionist's nightmare. I take a lot of time to do every quest in every zone on all of my characters. How could we keep track of that if the quests just keep popping up again? And think of how disorienting it would be to be questing through the zone story only to have previous quests suddenly appear again. The story would no longer make sense.

    ybtwj9san682.png
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SilverBride
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    I still don't like the idea. It invalidates the progress already made and ruins immersion.
    Edited by SilverBride on 21 November 2025 19:02
    PCNA
  • Gabriel_H
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    I still don't like the idea. It invalidates the progress already made and ruins immersion.

    Then turn the markers off and don't take any. Problem solved for you.

    Edit: Re "ruins immersion" - but killing the same WB over and over doesn't? Or the crag quests? Or the trial quests? Or the holiday quests?
    Edited by Gabriel_H on 21 November 2025 19:19
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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